Interdisciplinary Models And Tools For Serious Games: Emerging Concepts And Future Directions, 1st Edition

  • Published By:
  • ISBN-10: 1615207201
  • ISBN-13: 9781615207206
  • DDC: 371.39
  • Grade Level Range: College Freshman - College Senior
  • 378 Pages | eBook
  • Original Copyright 2010 | Published/Released March 2011
  • This publication's content originally published in print form: 2010

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This book discusses the need for interdisciplinary awareness in the study of games and learning.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Other Frontmatter.
Table of Contents.
Detailed Table of Contents.
1: Genre, Classification, and Definitions.
2: Narrative Definitions for Game Design: A Concept-Oriented Study of Nine Computer Game Design Guidebooks.
3: Rethinking Genre in Computer Games: How Narrative Psychology Connects Game and Story.
4: Toward a Rhetoric of Serious Game Genres.
5: Theoretical Perspectives.
6: Serious Games for Transformative Learning: A Communication Perspective on the Radical Binarisation of Everyday Life.
7: Examining Motivational Factors in Serious Educational Games.
8: Sacred Geographies: Myth and Ritual in Serious Games.
9: Research.
10: Methodological Considerations in Educational Research Using Serious Games.
11: Evaluating Video Game Design and Interactivity.
12: Persuasive Play: Extending the Elaboration Likelihood Model to a Game-Based Learning Context.
13: Theory Into Practice.
14: Aligning Problem Solving and Gameplay: A Model for Future Research and Design.
15: Serious Games for the Classroom: A Case Study of Designing and Developing a Massive Multiplayer Online Game.
16: Citizen Science: Designing a Game for the 21st Century.
17: Future Directions.
18: Egaming and Girls: Optimizing Use in School Libraries.
19: Interactivity, Process, and Algorithm.
Top Texts for Interdisciplinary Studies of Serious Games.
Compilation of References.
About the Contributors.