Level Up! The Guide to Great Video Game Design, 2nd Edition

  • Published By:
  • ISBN-10: 1118877195
  • ISBN-13: 9781118877197
  • DDC: 794.81
  • Grade Level Range: College Freshman - College Senior
  • 552 Pages | eBook
  • Original Copyright 2014 | Published/Released September 2014
  • This publication's content originally published in print form: 2014

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Update to include: Expansion on themes Touch and touch screen controls AR enabled games Level Up! covers the entire video game creation process. Readers will learn how to develop marketable ideas, learn what perils and pitfalls await them during a games pre-production, production and post-production stages. Rogers also provides creative ideas to serve as fuel for the readers own projects from game theme and environments to gameplay mechanics. Inside, video game industry veteran Scott Rogers provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on Rogers years of professional experience.  Level Up! is the Understanding Comics of video game design - an indispensable guide for video game designers both in the field and the classroom.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Publisher's Acknowledgements.
1: Press Start!.
2: Level 1: Welcome, N00bs!.
3: Level 2: Ideas.
4: Level 3: Writing the Story.
5: Level 4: You Can Design a Game, but Can You Do the Paper Work?.
6: Level 5: The Three Cs, Part 1: Character.
7: Level 6: The Three Cs, Part 2: Camera.
8: Level 7: The Three Cs, Part 3: Controls.
9: Level 8: Sign Language: HUD and Icon Design.
10: Level 9: Everything I Learned about Level Design, I Learned from Level 9.
11: Level 10: The Elements of Combat.
12: Level 11: They All Want You Dead.
13: Level 12: The Nuts and Bolts of Mechanics.
14: Level 13: Now You're Playing with Power.
15: Level 14: Multiplayer—the More the Merrier.
16: Level 15: Everybody Wins: Monetization.
17: Level 16: Some Notes on Music.
18: Level 17: Cutscenes, or No One's Gonna Watch ‘em Anyway.
19: Level 18: And Now the Hard Part.
20: Continue?.
21: Bonus Level 1: The One-Sheet Sample.
22: Bonus Level 2: The Ten-Page Design Document Sample.
23: Bonus Level 3: Game Design Document Template.
24: Bonus Level 4: The Medium-Sized List of Story Genres.
25: Bonus Level 5: Game Genres.
26: Bonus Level 6: The Big List of Environments 1.
27: Bonus Level 7: Mechanics and Hazards.
28: Bonus Level 8: Enemy Design Template.
29: Bonus Level 9: Boss Design Template.
30: Bonus Level 10: High-Concept Pitch Presentation.
31: Bonus Level 11: Achievement Unlocked: Exactly like Making Chili.
Acknowledgements: Everything I've Learned about Writing a Second Edition.
About the Author.