Anime Studio, 1st Edition

  • Kelly L. Murdock
  • Published By:
  • ISBN-10: 1305486773
  • ISBN-13: 9781305486775
  • DDC: 006.6
  • Grade Level Range: College Freshman - College Senior
  • 512 Pages | eBook
  • Original Copyright 2008 | Published/Released October 2014
  • This publication's content originally published in print form: 2008

  • Price:  Sign in for price



Discover all of the unique capabilities of Anime Studio, a 2D animation software program with some amazing advanced features such as the ability to move the camera in 3D, a bone-based rigging system for manipulating 2D images and vectors, particle systems, dynamic bones, and the ability to import and view 3D models with textures. "Anime Studio™: The Official Guide" shows first-time animators, hobbyists, and digital enthusiasts how to create, render, and animate characters and even entire scenes that can be exported to various video, TV, and web formats for viewing and sharing. Using clear examples and step-by-step tutorials to help you conquer each feature and new skill, the book includes instruction on managing and configuring the workspace, working with layers, using drawing tools, editing curves, working with bones, and adding sound. You'll even learn how to render a final scene and export it, import and integrate 3D models and textures, video, and Photoshop files, and add special effects. "Anime Studio: The Official Guide" will help you master all of the essential features of the software as well as give you creative inspiration for your own projects when you are ready to go beyond the basics with this innovative animation program.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
Author Vision.
1: Getting Started with Anime Studio.
2: Understanding Anime Studio.
3: Exploring the Anime Studio Interface.
4: Managing and Configuring the Workspace.
5: Working with Layers.
6: Getting Help.
7: Drawing in Anime Studio.
8: Using Vector Layers.
9: Using the Drawing Tools.
10: Working with Text.
11: Editing Points.
12: Editing Curves.
13: Filling Shapes and Using Outlines.
14: Setting Object Style.
15: Using Bones.
16: Changing the View with Cameras.
17: Working with Bones.
18: Animating in Anime Studio.
19: Understanding Keyframes and Tweening.
20: Working with the Timeline.
21: Manipulating Animation Graphs.
22: Working with Sound.
23: Rendering and Exporting.
24: Rendering the Final Scene.
25: Exporting to Flash.
26: Working with Image, Group, Switch, and Note Layers.
27: Exporting to AVI and QuickTime.
28: Adding Image Layers.
29: Organizing Layers into Groups.
30: Using Switch Layers and Lip Synching.
31: Commenting with Note Layers.
32: Accessing Existing Content.
33: Working with the Content Library.
34: Importing Content.
35: Downloading New Content.
36: Working with 3D.
37: Using 3D Layers.
38: Using Anime Studio with Other 3D Packages.
39: Adding Special Effects.
40: Using Particle Layers.
41: Using Motion Blur and Depth of Field.
42: Extending Anime Studio with Scripts.
43: Working with Actions.
44: Customizing the Interface.
45: Using Lua.
Anime Studio Keyboard Shortcuts.

Meet the Author

Author Bio

Kelly L. Murdock

Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.