New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, 1st Edition

  • Sara de Freitas
  • Published By:
  • ISBN-10: 1466639512
  • ISBN-13: 9781466639515
  • DDC: 371.39
  • Grade Level Range: College Freshman - College Senior
  • 310 Pages | eBook
  • Original Copyright 2013 | Published/Released July 2013
  • This publication's content originally published in print form: 2013

  • Price:  Sign in for price



Digital games continue to enable innovative learning in the classroom, however, its implementation into the educational system requires a fundamental approach to achieve its greatest level of effectiveness.New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration addresses the major challenges associated with adopting digital games into a standard curriculum. By providing fresh perspectives from current practitioners in the education field, this publication serves as a guide for successfully implementing game learning and provides a valuable reference for educators, professionals, and even parents.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
1: Game-Enhanced Learning: Preliminary Thoughts on Curriculum Integration.
2: Games in Entrepreneurship Education to Support the Crafting of an Entrepreneurial Mindset.
3: Games in Higher Education: Opportunities, Expectations, and Challenges of Curriculum Integration.
4: A Perspective on Games and Patterns.
5: Game-Based Teaching: Practices, Roles, and Pedagogies.
6: Teachers and Students as Game Designers: Designing Games for Classroom Integration.
7: Integrating Games into the Classroom: Towards New Teachership.
8: A Design Framework for Educational Exergames.
9: Integrating Game-Enhanced Mathematics Learning into the Pre-Service Training of Teachers.
10: Using the Sims 3 for Narrative Construction in Secondary Education: A Multimedia Experience in Language Classes.
11: The Impact of International Management on Inclusion of Persons with Disabilities in the Workforce.
12: Games in Higher Education: Opportunities, Expectations, Challenges, and Results in Medical Education.
13: Time Factor in the Curriculum Integration of Game-Based Learning.
Compilation of References.
About the Contributors.