The World of Video Games: Violence and Video Games, 1st Edition

  • John L. Hakala
  • Published By:
  • ISBN-10: 1682825647
  • ISBN-13: 9781682825648
  • DDC: 794.8
  • Grade Level Range: 6th Grade - 12th Grade
  • 80 Pages | eBook
  • Original Copyright 2019 | Published/Released December 2018
  • This publication's content originally published in print form: 2019

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In the early 1990s, video games began getting more violent and more realistic, sparking debates over the effects of such content. Since then, the violence has become more technologically advanced and often more gruesome. This book examines the history of violent video games, explores the controversies in the video game industry, and discusses the future advances of violent video games.

Table of Contents

Front Cover.
Copyright Page.
Important Events in the History of Video Games.
Introduction: A World of Violence.
1: What Is Violence in Video Games?.
2: How Does Violence in Video Games Affect the Brain and Body?.
3: How Does Violence in Video Games Affect Society?.
4: The Future of Violence in Video Games.
Source Notes.
For Further Research.
Image Credits.
About the Author.