Understanding Virtual Reality: Interface, Application, and Design, 2nd Edition

  • William R. Sherman
  • Alan B. Craig
  • Published By: Morgan Kaufmann
  • ISBN-10: 012801038X
  • ISBN-13: 9780128010389
  • DDC: 004.019
  • Grade Level Range: 11th Grade - College Senior
  • 660 Pages | eBook
  • Original Copyright 2018 | Published/Released January 2019
  • This publication's content originally published in print form: 2018

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This book arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
About the Authors.
What Is Virtual Reality?.
1: Introduction to Virtual Reality.
2: VR: The Medium.
Virtual Reality Systems.
3: The Human in the Loop.
4: Input: Interfacing the Participant(s) With the Virtual World.
5: Output: Interfacing the Virtual World With the Participant(s).
6: Presenting the Virtual World.
7: Interacting With the Virtual World.
Applied Virtual Reality.
8: Bringing the Virtual World to Life.
9: Experience Conception and Design: Applying VR to a Problem.
10: Virtual Reality: Past, Present, Future.
Subject Index.
Index of Media Experiences.