Coding Projects for All: Create Interactive Stories in Twine, 1st Edition

  • Brian Mayer
  • Published By: Rosen Young Adult
  • ISBN-10: 172534016X
  • ISBN-13: 9781725340169
  • DDC: 794.8
  • Grade Level Range: 7th Grade - 12th Grade
  • 144 Pages | eBook
  • Original Copyright 2020 | Published/Released December 2019
  • This publication's content originally published in print form: 2020

  • Price:  Sign in for price



Interactive storytelling is the basis for any game, and Twine gives users the tools to make their own choose-your-own-path games. Starting with the basics of storytelling, moving to Parsely games, and finally exploring Twine, readers will learn the ins and outs of making fun and engaging story-based games. The hands-on activities in this remarkable resource are uniquely designed to teach readers the basics of computational thinking, variables, and the Harlowe programming language, all while having fun making a game online.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
1: Staring Analog: Aka, Kicking It Old School.
2: Parsely—Not Just for Eating.
3: Twine Games: Wind It Up.
4: Going Figure.
About the Author.
Photo Credits.