Gaming Technologies Collection: Ethics And Game Design: Teaching Values Through Play, 1st Edition

  • Karen Schrier
  • Published By:
  • ISBN-10: 1615208461
  • ISBN-13: 9781615208463
  • DDC: 794.8
  • Grade Level Range: College Freshman - College Senior
  • 367 Pages | eBook
  • Original Copyright 2010 | Published/Released September 2011
  • This publication's content originally published in print form: 2010

  • Price:  Sign in for price



This book addressing an emerging field of study, ethics and games and answers how we can better design and use games to foster ethical thinking and discourse in classrooms.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
1: Situating Ethics and Games.
2: Values between Systems: Designing Ethical Gameplay.
3: Video Games for Prosocial Learning.
4: Cognitive and Social Psychological Perspectives.
5: Videogames and Moral Pedagogy: A Neo–Kohlbergian Approach.
6: The Good, the Bad, and the Player: The Challenges to Moral Engagement in Single–Player Avatar–Based Video Games.
7: Playing with Ethics: Experiencing New Ways of Being in RPGs.
8: Philosophical Perspectives.
9: Bioshock in the Cave: Ethical Education in Plato and in Video Games.
10: Virtual Ethics: Ethics and Massively Multiplayer Online Games.
11: Sideways into Truth: Kierkegaard, Philistines, and Why We Love Sex and Violence.
12: What Videogames Have to Teach Us about Screenworld and the Humanistic Ethos.
13: Youth, Family, and Play.
14: Ethics at Play: Patterns of Ethical Thinking Among Young Online Gamers.
15: Family Fun and Fostering Values.
16: Cognitive Science Helps Formulate Games for Moral Education.
17: Moral Development through Social Narratives and Game Design.
18: Design Considerations and Reflections.
19: The Mechanic Is the Message: How to Communicate Values in Games through the Mechanics of User Action and System Response.
20: Applied Ethics Game Design: Some Practical Guidelines.
21: Using Mission US: For Crown or Colony? to Develop Historical Empathy and Nurture Ethical Thinking.
22: Reacting to Re:Activism: A Case Study in the Ethics of Design.
23: Reality from Fantasy: Using Predictive Scenarios to Explore Ethical Dilemmas.
24: The Mechanic Is the Message: A Post Mortem in Progress.
Compilation of References.
About the Contributors.