List of Contributors.
1: Fundamental Concepts and Theories.
2: Creating and Sustaining Community in a Virtual Environment.
3: Cyber–Identities and Social Life in Cyberspace.
4: Explaining Participation in Online Communities.
5: How the Crowd Can Teach.
6: New Media, Communities, and Social Practice: An Introductory Tutorial.
7: Online Communities and Social Networking.
8: Presence in Social Networks.
9: Sense of Virtual Community.
10: Social Computing: Implications for E–Government.
11: Social Networks in Information Systems: Tools and Services.
12: Socializing in an Online Gaming Community: Social Interaction in World of Warcraft.
13: The E–Learning Phenomenon: A New University Paradigm?.
14: The Evolution of Virtual Universities.
15: The Role of Trust, Satisfaction, and Communication in the Development of Participation in Virtual Communities.
16: Trust in Virtual Communities.
17: Virtual Social Networks: Toward a Research Agenda.
18: Web 2.0, Virtual Worlds, and Real Ethical Issues.
19: Communication in Global Virtual Activity Systems.
20: Interrelationships Between Professional Virtual Communities and Social Networks, and the Importance of Virtual Communities in Creating and Sharing Knowledge.
21: Millenials, Social Networking and Social Responsibility.
22: Motif Analysis and the Periodic Structural Changes in an Organizational Email–Based Social Network.
23: Negotiating Virtual Identity in an Age of Globalization.
24: Personal Blogging: Individual Differences and Motivations.
25: In Search of Social Television.
26: The Social Study of Computer Science.
27: Successful Communication in Virtual Teams and the Role of the Virtual Team Leader.
28: Virtual Communities in Health and Social Care.
29: Development and Design Methodologies.
30: A Service Oriented Ontological Framework for the Semantic Validation of Web Accessibility.
31: A Social Framework for Software Architectural Design.
32: Agent–Based Network Infrastructure for E–Communities.
33: An Abstract Framework for Modeling Argumentation in Virtual Communities.
34: Creating Social Technologies to Assist and Understand Social Interactions.
35: Design and Managing of Distributed Virtual Organizations.
36: Development and Implementation of E–Government Services in Turkey: Towards a More Citizen–Oriented Public Administration System.
37: Expanding Opportunities in a Shrinking World: A Conceptual Model Explicating the Role of Social Networks and Internet–Based Virtual Environments in Social Entrepreneurship.
38: Harnessing the Cloud for Mobile Social Networking Applications.
39: Politeness as a Social Software Requirement.
40: PolyOrBAC: An Access Control Model for Inter–Organizational Web Services.
41: Semantic Approach to Knowledge Representation and Processing.
42: Simulating Social Network Formation: A Case–Based Decision Theoretic Model.
43: Social Network Analysis for Virtual Communities.
44: The Generative Potential of Appreciative Inquiry as an Essential Social Dimension of the Semantic Web.
45: Using Activity Theory to Assess the Effectiveness of an Online Learning Community: A Case Study in Remote Collaboration using a 3D Virtual Environment.
46: Virtual Community Models in Relation to E–Business Models.
47: The Role of Virtual Communities in the Customization of e–Services.