Virtual Communities: Concepts, Methodologies, Tools And Applications, 1st Edition

  • Published By:
  • ISBN-10: 1609601017
  • ISBN-13: 9781609601010
  • DDC: 302.30285
  • Grade Level Range: College Freshman - College Senior
  • 1730 Pages | eBook
  • Original Copyright 2011 | Published/Released March 2011
  • This publication's content originally published in print form: 2011

  • Price:  Sign in for price



This reference book thoroughly investigates the development, design, and utilization of virtual organizations and communities and the resulting impact of these venues by focusing on research on the foundation and future of social networking, human-computer interaction, and innumerable applications of virtual worlds.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Other Frontmatter.
List of Contributors.
1: Fundamental Concepts and Theories.
2: Creating and Sustaining Community in a Virtual Environment.
3: Cyber–Identities and Social Life in Cyberspace.
4: Explaining Participation in Online Communities.
5: How the Crowd Can Teach.
6: New Media, Communities, and Social Practice: An Introductory Tutorial.
7: Online Communities and Social Networking.
8: Presence in Social Networks.
9: Sense of Virtual Community.
10: Social Computing: Implications for E–Government.
11: Social Networks in Information Systems: Tools and Services.
12: Socializing in an Online Gaming Community: Social Interaction in World of Warcraft.
13: The E–Learning Phenomenon: A New University Paradigm?.
14: The Evolution of Virtual Universities.
15: The Role of Trust, Satisfaction, and Communication in the Development of Participation in Virtual Communities.
16: Trust in Virtual Communities.
17: Virtual Social Networks: Toward a Research Agenda.
18: Web 2.0, Virtual Worlds, and Real Ethical Issues.
19: Communication in Global Virtual Activity Systems.
20: Interrelationships Between Professional Virtual Communities and Social Networks, and the Importance of Virtual Communities in Creating and Sharing Knowledge.
21: Millenials, Social Networking and Social Responsibility.
22: Motif Analysis and the Periodic Structural Changes in an Organizational Email–Based Social Network.
23: Negotiating Virtual Identity in an Age of Globalization.
24: Personal Blogging: Individual Differences and Motivations.
25: In Search of Social Television.
26: The Social Study of Computer Science.
27: Successful Communication in Virtual Teams and the Role of the Virtual Team Leader.
28: Virtual Communities in Health and Social Care.
29: Development and Design Methodologies.
30: A Service Oriented Ontological Framework for the Semantic Validation of Web Accessibility.
31: A Social Framework for Software Architectural Design.
32: Agent–Based Network Infrastructure for E–Communities.
33: An Abstract Framework for Modeling Argumentation in Virtual Communities.
34: Creating Social Technologies to Assist and Understand Social Interactions.
35: Design and Managing of Distributed Virtual Organizations.
36: Development and Implementation of E–Government Services in Turkey: Towards a More Citizen–Oriented Public Administration System.
37: Expanding Opportunities in a Shrinking World: A Conceptual Model Explicating the Role of Social Networks and Internet–Based Virtual Environments in Social Entrepreneurship.
38: Harnessing the Cloud for Mobile Social Networking Applications.
39: Politeness as a Social Software Requirement.
40: PolyOrBAC: An Access Control Model for Inter–Organizational Web Services.
41: Semantic Approach to Knowledge Representation and Processing.
42: Simulating Social Network Formation: A Case–Based Decision Theoretic Model.
43: Social Network Analysis for Virtual Communities.
44: The Generative Potential of Appreciative Inquiry as an Essential Social Dimension of the Semantic Web.
45: Using Activity Theory to Assess the Effectiveness of an Online Learning Community: A Case Study in Remote Collaboration using a 3D Virtual Environment.
46: Virtual Community Models in Relation to E–Business Models.
47: The Role of Virtual Communities in the Customization of e–Services.