The World of Video Games: E-Sports and the World of Competitive Gaming , 1st Edition

  • Heather L. Bode
  • Published By:
  • ISBN-10: 1682825582
  • ISBN-13: 9781682825587
  • DDC: 794.8
  • Grade Level Range: 6th Grade - 12th Grade
  • 80 Pages | eBook
  • Original Copyright 2019 | Published/Released December 2018
  • This publication's content originally published in print form: 2019

  • Price:  Sign in for price



Today some people who play video games professionally can make millions of dollars from streaming their gaming on the internet or winning a trophy in an E-Sports tournament. This book examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports.

Table of Contents

Front Cover.
Copyright Page.
Important Events in the History of Video Games.
Introduction: Gaming as a Job.
1: The History of Competitive Gaming.
2: How Do People Play E-Sports?.
3: How Do E-Sports Affect Society?.
4: The Future of E-Sports and Competitive Gaming.
Source Notes.
For Further Research.
Image Credits.
About the Author.