Creating Music and Sound for Games, 1st Edition

  • G. W. Childs IV
  • Published By:
  • ISBN-10: 1305487400
  • ISBN-13: 9781305487406
  • DDC: 780.285
  • Grade Level Range: College Freshman - College Senior
  • 320 Pages | eBook
  • Original Copyright 2007 | Published/Released September 2014
  • This publication's content originally published in print form: 2007

  • Price:  Sign in for price



Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
Table of Contents.
1: Meetings.
2: Sound Database.
3: Field Recording.
4: Sound Design: Tools of the Trade.
5: Sound Design: Basic Tools and Techniques.
6: Advanced Tools and Techniques.
7: Software Instruments and Samplers.
8: Batch Converting.
9: Mixing Cut Scenes.
10: Composers: The Game Design.
11: Composers: Tools of the Trade.
12: Samplers.
13: Editing Prerecorded Music.
14: Creating Music for Cut Scenes.
15: Breaking into the Game Industry.
16: Reviewing What You've Learned.
Online Resources.
Tools of the Trade.
Potential Employers.