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JavaScript Programming for the Absolute Beginner 1st Edition

Andy Harris

  • Published
  • 368 Pages

Overview

This book not only teachers JavaScript - a great programming 'gateway' language - it also teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. The goal of the series is adaptive learning. Readers will be able to utilize these skills when learning their next programming language.

Andy Harris,

Andy Harris began teaching computing at the university level in the late 1980s as a part-time job. Since 1995, he has been a full-time lecturer at the Computer Science Department of Indiana University - Purdue University at Indianapolis (IUPUI). He now manages the IUPUI Streaming Media Lab and teaches classes in several programming languages. Andy resides in Noblesville, Indiana.
  • Offers a fun approach to a difficult topic. Create games in JavaScript as you learn the fundamentals of the language!
  • Provides a gentle introduction to programming with a firm foundation in basic programming principles
  • The CD includes games that you can cut and paste right into your own Web sites

Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.

FOR INSTRUCTORS

JavaScript Programming for the Absolute Beginner

ISBN: 9780761534105
This book not only teachers JavaScript - a great programming 'gateway' language - it also teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. The goal of the series is adaptive learning. Readers will be able to utilize these skills when learning their next programming language.

FOR STUDENTS

JavaScript Programming for the Absolute Beginner

ISBN: 9780761534105
This book not only teachers JavaScript - a great programming 'gateway' language - it also teaches readers the fundamental programming concepts they need to grasp in order to learn any computer language. Plus, it uses game creation as a teaching tool. The goal of the series is adaptive learning. Readers will be able to utilize these skills when learning their next programming language.