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CROSSCURRENTS: CULTURES, COMMUNITIES, TECHNOLOGIES is a combined print and online text/webtext designed to provide readings and activities that allow students not only to critically examine mass culture and the media that circulates it but also to engage rhetorically with electronic communication, presentation, and web-authoring and digital imaging technologies. CROSSCURRENTS is available as a full-color printed text and as an electronic text with additional links to YouTube and websites chosen by the authors to extend the conversation and learning experience. CROSSCURRENTS represents the first in a new generation of texts that doesn't make instructors choose between teaching traditional rhetorical concerns and helping students develop as writers and readers of electronic media.
- Engaging themes explore issues of identity (Chapter 5, Gaming Worlds), what it means to be literate in a digital age (Chapter 2, Information Literacies), and cultural memory (Chapter 4, Shared Memories, Shared Identity), among other issues related to culture, community, and technology.
- "Cultures, Communities, and Technologies" activities woven throughout each chapter reinforce the key topics of Cultural Studies. These three elements provide opportunities for students to compose while working through the chapter, rather than only at the end of the chapter, or in response to readings. This ensures that students have multiple opportunities to produce texts, not just consume them.
- "Technological Beginnings" elements guide students in working on that chapter's project and prepare them to work with the online component.
- Unique "Invention Strategies" in each chapter include the tried-and-true (clustering and mapping, e.g.) along with digital invention strategies that make use of blogs, course wikis, and tweets.
- Additional "Writing and Composing Activities" suggest possible essay topics at the end of each thematic chapter.
- COURSEMATE is the online component of CROSSCURRENTS and provides rich resources for both students and instructors, including a variety of student writings, a collection of links to online technology tutorials, a wide array of additional online resources that feature everything from blogs to online archives and other digital research tools, additional composing activities that address cultures, communities, and technologies, and reading comprehension questions that follow each selection in the book and each selection online. Learn more at cengage.com/coursemate. A student access code is required.
Defining CrossCurrents. Finding Common Ground. Questioning CrossCurrents. Technological Beginnings. Reading Image-Texts and Contexts. Student Sample: Draft of Blog Analysis. Contributing to the CrossCurrents. Additional Writing and Composing Assignment. Online Resources for Chapter One.
2. INFORMATION LITERACIES.
Defining Information Literacies. Strategies for Reading and Writing Online. Readings. Plato, Phaedrus. Nicholas Carr, "Is Google Making Us Stupid? What the Internet is Doing to our Brains". Marc Prensky, "Digital Natives, Digital Immigrants". Christine Rosen, "People of the Screen". Kathleen Tyner, "Splintering Literacies". Online Resources for Chapter Two.
3. SHARED MEMORIES/SHARED IDENTITY.
Memory and Memorial. The Narrative. Editorial Cartoons. The Argument. Pop Culture and Memory: Television.
Readings. Edward T Linenthal "Struggling with History and Memory". Benjy Sarlin, "The Soldier and the Rap Star: A Tale of Two Post-9/11 Students". Kirk Anderson, Commentary: "Who Killed the Editorial Cartoon?".
Karen Confer, "After tornado in Joplin, Mo., area man remembers 1953 Beecher tornado". John L. Esposito and Monda Mogahed, "10th Anniversary of 9/11 and Muslim Americans: The Need for a New Narrative". Drew Griffin and Robert Howell, "Teddy bears, lab goggles, letters remember Virginia Tech victims". Christian Davenport, "At Arlington National Cemetery, mementos for latest war dead get more personal". Online Resources for Chapter Three.
4. GENDERED VIEWPOINTS.
Literacy in a Visual World. Cultural Cues: Semiotics. Selling Gender. Gender for All Ages. Invention Strategy: Images as Artifacts. Readings. Margaret Matlin, "Bimbos and Rambos: The Cognitive Basis of Gender Stereotypes". Doreen Carvajal, "Europe Takes Aim at Sexual Stereotyping in Ads". Natasha Walter, "Learn to Love Your Tree, Baby: When a Cosmetics Company Launches a Campaign for Real Beauty, You Know Feminism is in Deep Trouble". Julie Bosman, "How to Sell Body Sprays to Teenagers? Hint: It''s Not Just Cleanliness".
Mandy Van Deven, "On the Map: Breastfeeding is Best for Baby... But for Babydolls?". Online Resources for Chapter Four.
5. GAMING WORLDS.
Being you – or someone else – in a gaming world. Worlds of created realities. Second Life as case study. The rules of gaming worlds. Gaming worlds are real worlds. Learning the rules of created worlds. What these worlds can teach us as writers. Readings. Mark Stephen Meadows, "Excerpts from I, Avatar: The Culture and Consequences of Having a Second Life". Ralph Koster, "Appendix A: A Declaration of the Rights of Avatars". Dan Sieberg, "Is Your Avatar Giving You an Identity Crisis?". Cheryl K. Olson, "It''s Perverse, But It''s Also Pretend". Dan Ouyan, "The Games We Play: The Whitewashing of Video Games". Julian Dibbell, "Griefer Madness".
Online Resources for Chapter Five.
6. COMMUNITY RELATIONS.
Community Literacy. The Definition. Readings. Learn and Serve America, "What is Service Learning?". Barack Obama, "Proclamation: Patriot Day and National Day of Service and Remembrance". Lori J. Vogelgesang, "How Higher Education is Integrating Diversity and Service Learning: Findings from Four Case Studies". National Service Learning Clearinghouse Disaster Services, "Strategic Plan". Susan Carney. "Habitat for Humanity Teen Service Project". Colin Powell. "Transform Your Ideals into Action". Online Resources for Chapter Six.
7. SOCIAL NETWORKS.
Virtual Communities. Commonplaces Online. Online Citizenship. Choosing Your Online Citizenship. Living with Fellow Citizens. Invention Strategy: Using Online Videos as Commonplace. Readings. Michael Sherer, "Obama and Twitter: White House Social Networking". Barbara Ortutay, "Don''t Post That: Networking Etiquette Arrives". Kim Zetter, "Cyberbullying Suicide Stokes the Internet Fury Machine". Jonathan Ansfield, "China Adds Layer of Web Surveillance with a Rule Seeking Users'' Names". Zadie Smith, "Generation Why?". Online Resources for Chapter Seven.
8. HUMAN ECOLOGIES.
Readings. Sherry Turkle, "Walden 2.0". Damian Carrington "''Farmville'' project with real animals launched by National Trust". Andrew Hoffman, "Climate Debate in Word Clouds: The Conflicting Discourse of Climate Change". Thomas Hayden, "Ix-nay on the iPod: In Praise of Crap Technology". Joel Johnson, "One Million Workers, 1 Million Workers. 90 Million iPhones. 17 Suicides. Who''s To Blame?". Emmanuel K. Dogbevi, "E-Waste is Killing Ghanaians Slowly". Annie Leonard, "Computers". Reading and Writing Strategy: Toulmin Logic.
Technological Beginnings. Additional Writing and Composing Activities. Online Resources for Chapter Eight.
"I am getting tired of fighting the battle against electronic media. Using CrossCurrents would help me form a positive alliance with what students now view as necessary social as well as academic utilities."
"CrossCurrents is a bold textbook that seeks to take a fresh approach to the instruction of writing and critical thinking by integrating a wide range of informational modes--from blogs, to traditional articles, to online videos, to images. In doing so, it is the first textbook I have encountered in the last two years that can provide 21st century students with the sort of diverse "information literacy" they will be required to master to function effectively in today's world."
Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.
Online Instructor's Manual
Located on a password-protected faculty companion website, this interactive online instructor's resource manual provides instructors resources and discussion points for the essays.
CourseMate Instant Access
CourseMate Instant Access
Cengage Learning's CourseMate brings course concepts to life with interactive learning, study, and exam preparation tools that support the printed textbook. Maximize your course success with the integrated eBook and chapter-specific learning tools that include flashcards, quizzes, videos, and more in your CourseMate. Key Features: Interactive eBook, Engagement Tracker, Learning Objectives, Tutorial Quizzes, Glossary and Flashcards, and Web Links and References.