Game Development Essentials: An Introduction, 3rd Edition
- Jeannie Novak
- ISBN-10: 1111307652
- ISBN-13: 9781111307653
- 510 Pages Paperback
- Previous Editions: 2008, 2005
- © 2012 | Published
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Choose the textbook packaged with the resources that best meet your course and student needs. Contact your Cengage Learning representative for more information.
ePack: Text + Game Development CourseMate with eBook Instant Access Code
ISBN-10: 1285263065 | ISBN-13: 9781285263069
Bundle: Text + Game Development CourseMate with eBook Printed Access Card
ISBN-10: 1133026001 | ISBN-13: 9781133026006
Section I: SETUP.
The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity.
Section II: SCENARIOS: CREATING COMPELLING CONTENT.
Storytelling: Building the Narrative, Characters & Objects. Building the Identity.
Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere.
Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES.
Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.
All supplements have been updated in coordination with the main title. Select the main title’s "About the Solution" tab, then select "What's New" for updates specific to title's edition. For more information about these supplements, or to obtain them, contact your Learning Consultant.
The Instructor Resource CD-ROM is an instructor resource which commonly includes PowerPoint presentations for each core textbook chapter, computerized test bank, Instructor's Manual, and other text-specific resources.