eBook Beginning Game Programming, 3rd Edition

  • Jonathan S. Harbour The University of Advancing Technology
  • Published By:
  • ISBN-10: 1305486900
  • ISBN-13: 9781305486904
  • DDC: 794.81526
  • Grade Level Range: College Freshman - College Senior
  • 448 Pages | eBook
  • Original Copyright 2010 | Published/Released October 2014
  • This publication's content originally published in print form: 2010
  • Price:  Sign in for price



Beginning Game Programming, Third Edition shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
Welcome to the Adventure!.
1: Introduction to Game Programming with Windows and Directx.
2: Getting Start Ed with Windows.
3: Listening to Windows Messages.
4: Initializing Direct3D.
5: The Game Programming Toolbox.
6: Drawing Bitmaps.
7: Getting Input with the Keyboard, Mouse, and Controller.
8: Drawing and Animating Sprites.
9: Transforming Sprites.
10: Detecting Sprite Collisions.
11: Printing Text.
12: Scrolling the Background.
13: Playing Audio.
14: Learning the Basics of 3D Rendering.
15: Rendering 3D Model Files.
16: Game Project.
17: The Anti-Virus Game.
Configuring Visual C++.
Resources for Further Study.
Chapter Quiz Answers.
Additional Examples.
Other Frontmatter.

Meet the Author

Author Bio

Jonathan S. Harbour

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).