eBook Game Development Principles, 1st Edition

  • Alan Thorn
  • Published By:
  • ISBN-10: 1305380983
  • ISBN-13: 9781305380981
  • DDC: 794.81526
  • Grade Level Range: College Freshman - College Senior
  • 270 Pages | eBook
  • Original Copyright 2013 | Published/Released August 2014
  • This publication's content originally published in print form: 2013
  • Price:  Sign in for price



GAME DEVELOPMENT PRINCIPLES is the ideal how-to reference covering the theory and concepts of game development—the fundamentals that all game developers need to know. Cutting through the typical industry jargon and demystifying the sometimes confusing and intimidating development industry, this book eases the path for new and aspiring developers. Through clear explanations and helpful examples, veteran developer Alan Thorn dispels the fog, shedding light on those topics that matter most. Each chapter focuses on a key set of development concepts, including technical topics such as gamma correction and color adjustment, and graphics topics such as materials, textures, and more. Through a variety of illustrations, case studies, and examples, all your questions about development fundamentals will be answered in a friendly, easy-to-grasp way. And you’ll finish GAME DEVELOPMENT PRINCIPLES with a clear and confident understanding of game development’s core concepts.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
1: Games and Game Design.
2: Game Software Development.
3: Games Programming.
4: Game Math.
5: Graphics, Pixels, and Color.
6: Meshes, Rigging, and Animation.
7: Lighting and Rendering.
8: Sound and Music.
9: Special Effects and Post-Processing.
10: Distribution, Publishing, and Marketing.
Going Further.

Meet the Author

Author Bio

Alan Thorn

Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesis of Ragnarok. He is the author of ten video training courses and thirteen books on game development, including Practical Game Development with Unity and Blender and UDK Game Development. Alan has worked freelance on more than 500 projects, including games, simulators, kiosks, serious games, and augmented reality software for game studios, museums, and theme parks worldwide. He is currently working on an upcoming 2D-adventure game, Mega Bad Code, for desktop computers and mobile devices.