eBook Encyclopedia of Cyber Behavior, 1st Edition

  • Published By:
  • ISBN-10: 146660316X
  • ISBN-13: 9781466603165
  • DDC: 302.23
  • Grade Level Range: College Freshman - College Senior
  • 1632 Pages | eBook
  • Original Copyright 2012 | Published/Released November 2013
  • This publication's content originally published in print form: 2012
  • Price:  Sign in for price



Cyber behavior, such as e-learning, e-voting, e-shopping, e-privacy, and e-therapy, could be broadly considered as any physical, social, or mental activities that humans engage in interacting with the Internet and that can be objectively observed in cyber space.The Encyclopedia of Cyber Behavior is intended to offer the first, definitive, and most comprehensive presentation of existing substantial knowledge concerning cyber behavior. It aims to synthesize the scientific knowledge of cyber behavior, examined in a wide variety of disciplines such as psychology, sociology, economics, education, communications, criminology, political science, information science, technology, medicine, law, and business, into one single platform perfect for students, researchers, teachers, managers, and policy makers alike.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Contributors.
Table of Contents.
1: Human Behavior in Cyber Space.
2: Sherry Turkle.
3: Social Network.
4: A Biography of the Pew Research Center’s Internet & American Life Project.
5: NetLab.
6: The Children’s Digital Media Center @ Los Angeles.
7: The Center for Mobile Communication Studies.
8: Flashlight as a Process Tracing Method.
9: Children’s Internet Safety Websites.
10: Cyber Behavior with Technologies.
11: E-Mail and Work Performance.
12: Human Behavior on the WWW.
13: Social Networking Sites: Implications for Youth.
14: Human Behavior in Chatrooms.
15: Human Behaviors with Blogs.
16: Cyber Behavior with Wikis.
17: Human Behaviors with Podcasts.
18: Virtual Interactions via Smartphones.
19: Cyber Behavior among Populations.
20: The Net Generation.
21: Digital Natives.
22: U.S. Children’s and Adolescents’ Internet Access, Use, and Online Behaviors.
23: Cyber Behaviors among Seniors.
24: Individuals with Disabilities and Internet Use.
25: Cyber Behaviors of Immigrants.
26: Internet Use among Rural Residents in North America.
27: Cyber Behavior of Homeless Adolescents and Adults.
28: Fanship and Fandom in Cyber Space.
29: Cyber Behavior through Interactions.
30: Internet Use and Psychological Well-Being.
31: Internet Use and Cognitive Development.
32: Prosocial Behaviors in the Cyber Context.
33: Cybermedia Use, Multitasking, and Academic Distractibility.
34: IT Use and Social/Media Time Displacement.
35: Cyber Behaviors in Seeking Information.
36: Building Knowledge through the Cyber Space.
37: Online Knowledge Sharing.
38: Online Collaboration.
39: Online Friendship.
40: Cybercafés and Youth Development.
41: Cyber Behavior and Religious Practice on the Internet.
1: Cyber Behavior Through Interactions.
2: Online Assessment.
3: Cyber Behavior in Business.
4: Trust in Online Shopping Behavior.
5: Consumers’ Adoption of Online Shopping.
6: Cyber Behavior in Marketing.
7: Internet Banking Adaptation Behavior.
8: E-Auction: Acceptance and Bidding Strategies.
9: The Search and Purchase Process among E-Travel Customers.
10: E-Recruitment.
11: Using the Internet to Attract and Evaluate Job Candidates.
12: Recruitment and Selection Using Social Network Sites.
13: Cyberloafing in the Workplace.
14: Managing Employee Internet Abuse in the Digital Workplace.
15: Product Recommendation Agents for Cyber Shopping Consumers.
16: Adoption of Social Networking Sites.
17: Older Adults and Their Internet Behaviors.
18: Cyber Behavior in Medicine.
19: Telemedicine as a Modality of Health Care Delivery and its Implications.
20: Physicians’ Acceptance of E-Health.
21: E-Health Behaviors.
22: Human Behaviors in Online Pharmacies.
23: Health-Related Online Support Communities.
24: Cyber Support Venues for Cancer.
25: Online Counseling.
26: Peer Counseling Behaviors.
27: Cyber Behaviors of Self Health Care Management.
28: Internet Gambling Addiction.
29: Internet Addiction.
30: Self-Injury Behaviors in Cyber Space.
31: Computer Vision Syndrome among Internet Users.
32: Cyber Behaviors in Law.
33: Internet Crimes against Children.
34: Internet Sexuality.
35: Unwanted Online Sexual Solicitation and Online Sexual Risk Behavior.
36: Online Pornography Seeking Behaviors.
37: Online Child Pornography.
38: Self-Disclosure Online.
39: Online Self-Disclosure Behaviors.
40: Online Intimacy Problems.
1: Cyber Behaviors in Law.
2: Responses to Online Privacy Risks.
3: Online Abuse: Cyberbullying, Harassment, and Stalking.
4: Cyber-Bullying Behaviors.
5: Internet Fraud.
6: Lying on the Internet.
7: Internet Safety.
8: Cyber Behavior in Government.
9: E-Participation.
10: Public Trust in Government, Trust in E-Government, and Use of E-Government.
11: Young People’s Online Civic Participation.
12: The Democratic Divide.
13: Twitter and Political Elections.
14: The Causes and Consequences of Political Blogging.
15: Political Behavior in Social Network Sites.
16: Cyber Behavior and Social Capital.
17: Cyber Warfare.
18: Cyber Conflict and Management.
19: Cyber Behavior in Education.
20: E-Learning in Elementary Education.
21: E-Learning Behaviors in Middle School.
22: Cyber Behavior in Social Studies Education.
23: Learning Languages in Cyberspace.
24: Self-Regulated Learning in Online Mathematical Problem-Solving Discussion Forums.
25: Cybertesting Behaviors.
26: Students’ Cyber-Plagiarism.
27: Cognitive Load Theory in E-Learning.
28: Motivation in Online Environments.
29: Affective Agents in E-Learning Platforms.
30: Cyber Behavior in Different Countries.
31: Understanding Cyber Behavior in Europe.
32: Cyber-Behaviors and Development Impacts in Latin America.
33: Cyber Behavior of Chinese Internet Users.
34: Implementation of E-Governance in India.
35: Cyber Behavior and its Impact in Japan.
36: Cyber Behaviors in Canada.
37: The Origin and Current Status of Cyberpsychology in Russia.
About the Editor.