eBook Game Development with Blender, 1st Edition

  • Mike Pan
  • Dalai Felinto
  • Published By:
  • ISBN-10: 130538122X
  • ISBN-13: 9781305381223
  • DDC: 794.81526
  • Grade Level Range: College Freshman - College Senior
  • 434 Pages | eBook
  • Original Copyright 2013 | Published/Released August 2014
  • This publication's content originally published in print form: 2013
  • Price:  Sign in for price

About

Overview

GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Dedication.
Acknowledgments.
Foreword.
About the Authors.
Contents.
Introduction.
1: Game Blender in a Nutshell.
2: First Game.
3: Logic Bricks.
4: Animation.
5: Graphics.
6: Physics.
7: Python Scripting.
8: Workflow and Optimization.
9: Publishing and Beyond.
10: Case Studies.
Index.

Meet the Author

Author Bio

Mike Pan

Mike Pan is a CG generalist who started using Blender 10 years ago, before it was open sourced. Mike’s interest in Blender includes everything from special effects to compositing, and from real-time graphics to scripting. He has given talks at the Blender Conference in Amsterdam, hosted workshops at the View Conference in Turin and Blender Workshop in Vancouver, and conducted a three-day Blender course in Kerala, India. Mike is currently the lead programmer for a two-year project at Harvard Medical School to develop a biomolecular visualization software using Blender. Before that, he worked at the University of British Columbia with Dalai on a marine ecosystem visualization project. Mike lives in the always-raining Vancouver, Canada. You can find him at mikepan.com

Dalai Felinto

Dalai Felinto, who is currently living in Vancouver, Canada, was born in sunny Rio de Janeiro, Brazil. He has been using Blender since beginning his undergraduate studies in Architecture and Urban Planning in 2003. His participation in the Blender Community includes papers, workshops, and talks presented at events such as BlenderPRO in Brazil, Che Blender in Argentina, Blender Conference in Amsterdam, View Conference in Turin, BlenderVen in Venezuela, and Blender Workshop in Canada. He has contributed patches and code to Blender since version 2.47. Dalai uses Blender and the game engine in his work as a science communicator at the University of British Columbia, Canada. However, his day job doesn’t stop him from doing freelance Blender projects around the world. His latest works have been for Italy, England, and the Netherlands. Dalai’s dream career move is to land a job in the movie industry, working at Pixar. Follow his adventures at dalaifelinto.com. Mike Pan is a CG generalist who started using Blender 10 years ago, before it was open sourced. Mike’s interest in Blender includes everything from special effects to compositing, and from real-time graphics to scripting. He has given talks at the Blender Conference in Amsterdam, hosted workshops at the View Conference in Turin and Blender Workshop in Vancouver, and conducted a three-day Blender course in Kerala, India. Mike is currently the lead programmer for a two-year project at Harvard Medical School to develop a biomolecular visualization software using Blender. Before that, he worked at the University of British Columbia with Dalai on a marine ecosystem visualization project. Mike lives in the always-raining Vancouver, Canada. You can find him at mikepan.com.