eBook Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 1st Edition

  • Mark J. P. Wolf
  • Published By:
  • ISBN-10: 0313379378
  • ISBN-13: 9780313379376
  • DDC: 794.803
  • Grade Level Range: 9th Grade - College Senior
  • 740 Pages | eBook
  • Original Copyright 2012 | Published/Released November 2012
  • This publication's content originally published in print form: 2012
  • Price:  Sign in for price

About

Overview

This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Contents.
Foreword.
Acknowledgments.
Introduction.
Guide to Related Topics.
1: Abstraction.
2: Accessibility.
3: Activision.
4: Adaptation.
5: Addiction.
6: Adventure.
7: Adventure Games.
8: Advergames.
9: Advertising.
10: Africa.
11: Animal Crossing Series.
12: Apocalypse.
13: Arakawa, Minoru (1946–).
14: Arcade Games.
15: Arcades.
16: Art.
17: Art, Video Games as.
18: Artificial Intelligence (AI).
19: Atari.
20: Atari 5200.
21: Atari Jaguar.
22: Atari 7800 ProSystem.
23: Atari VCS 2600.
24: Audio (Dynamic, Interactive, and Adaptive).
25: Augmented Reality.
26: Australia.
27: Avatars.
28: Baer, Ralph H. (1922–).
29: Ball-and-Paddle Games.
30: Bally.
31: BattleZone.
32: “Beating” a Game.
33: Biomechanics.
34: BioShock Series.
35: Board Games.
36: Bulletin Board Systems (BBSs).
37: Bushnell, Nolan (1943–).
38: Caillois, Roger (1913–1978).
39: Canada.
40: Capcom.
41: Careers.
42: Cartridges.
43: Casual Games.
44: CD-ROM-Based Games.
45: Censorship.
46: Cheating.
47: Checkpoints.
48: China.
49: Cinematronics.
50: City of Mesquite vs. Aladdin's Castle, Inc..
51: Civic Engagement.
52: Co-Creativity.
53: Cognition.
54: Coleco.
55: ColecoVision.
56: Collecting of Video Games.
57: Comics.
58: Computer Games.
59: Computer Games Magazine.
60: Computer Space.
61: Console-Based Games.
62: Controllers.
63: Cooperative Gameplay.
64: Crash of 1977.
65: Crash of 1983.
66: Crawford, Chris (1951–).
67: Cut-Scenes.
68: CVC GameLine Master Module.
69: Cyan Worlds.
70: Dance Dance Revolution (DDR).
71: Death and Resurrection.
72: DECO Cassette System.
73: Defender.
74: Deludic Play.
75: Digital Games Research Association (DiGRA).
76: Digital Games Research Center (DIGAREC).
77: Doom.
78: Dual In-Line Parallel (DIP) Switches.
79: DVD and Blu-Ray Disc Games.
80: Easter Eggs.
81: Education (General).
82: Education (Job Training).
83: Education (Religious).
84: Electromechanical Games.
85: Electronic Arts (EA).
86: Emotion.
87: Emulators.
88: Entertainment and Leisure Software Publishers Association (ELSPA).
89: Entertainment Software Association (ESA).
90: Entertainment Software Rating Board (ESRB).
91: Environmentalism.
92: Europe (Central and Eastern).
93: Europe (Western).
94: Experimental Games.
95: Fairchild/Zircon Channel F.
96: Fandom.
97: FarmVille.
98: Fighting Games.
99: Film.
100: “First” Video Game.
101: France.
102: Galaxy Game.
103: Game, Definition of.
104: Game Design.
105: Game Developers Conference (GDC).
106: Game Engines.
107: Game Genealogies.
108: Game Guides.
109: Game Manuals.
110: Game Modifications.
111: Game Writing.
112: Gamers Outreach Foundation.
113: Games, Philosophical Critique of.
114: Garriott, Richard (1961–).
115: GCE/Milton Bradley Vectrex.
116: Gender.
117: Generations of Technology.
118: Germany.
119: Gestural Interfaces.
120: Girls' Games.
121: God Games.
122: Grand Theft Auto Series.
123: Graphics.
124: Hacking.
125: Handheld Games.
126: Hawkins, Trip (1953– ).
127: HDTV Games.
128: Health (Mental).
129: Health (Physical).
130: Help Function.
131: Hip-Hop.
132: History of Video Games.
133: Homebrew Games.
134: Hong Kong.
135: Huizinga, Johan (1872–1945).
136: I, Robot.
137: ID Software.
138: Idea for Home Video Games.
139: Immersion.
140: India.
141: Industry.
142: Infocom.
143: Interactive Movies.
144: Interface.
145: International Arcade Museum (IAM).
146: International Center for the History of Electronic Games (ICHEG).
147: International Game Developers Association (IGDA).
148: JAMMA standard.
149: Japan.
150: Journalism.
151: Joysticks.
152: Killer List of Videogames (KLOV).
153: Kojima, Hideo (1963–).
154: Language.
155: Laserdisc Games.
156: Latin America.
157: Latinos and Video Games.
158: Legend of Zelda Series.
159: Ludology.
Half Title Page.
1: Machinima.
2: Magic Circle.
3: Magnavox Odyssey.
4: Mainframe Games.
5: Maps.
6: Mario Series.
7: Massively Multiplayer On-Line Role-Playing Games (MMORPGs).
8: Mattel Intellivision.
9: Maxis Software.
10: Meier, Sid (1954– ).
11: Merchandising.
12: Metal Gear Series.
13: Metroid Series.
14: MicroProse.
15: Microsoft Xbox.
16: Microsoft Xbox 360.
17: Middle East.
18: Midway Games.
19: Midwest Gaming Classic (MGC).
20: Military Use of Games.
21: Minigames.
22: Mobile Games.
23: Molyneux, Peter (1959– ).
24: Morality and Ethics.
25: Mortal Kombat.
26: Motion Capture/Motion Control.
27: Multiple Arcade Machine Emulator (MAME).
28: Multi-User Domains (MUDs).
29: Myst.
30: Namco.
31: Narrative.
32: Navigation (spatial).
33: Navigation (Temporal).
34: NEC PC-Engine/Turbografx-16.
35: Neo•Geo.
36: New Zealand.
37: Nintendo.
38: Nintendo 64.
39: Nintendo DS.
40: Nintendo Entertainment System (NES)/Nintendo Famicom.
41: Nintendo Game Boy.
42: Nintendo GameCube.
43: Nintendo Virtual Boy.
44: Nintendo Wii.
45: Non-Player Characters (NPCs).
46: On-Line Games.
47: Packaging.
48: Pac-Man.
49: Pan European Game Information (PEGI) System.
50: Patent #2,455,992.
51: Performance.
52: Peripherals.
53: Persistent Games.
54: Pervasive Games.
55: Phenomenology.
56: Piracy in China.
57: Platforms.
58: Play.
59: Play Meter Magazine.
60: Pong.
61: Portal.
62: Procedural Rhetoric.
63: Psychodynamics.
64: Psychological Research on Video Games.
65: Q*bert.
66: Quraish.
67: Race.
68: Racing Games.
69: Reading Video Game Imagery.
70: Reception Theory.
71: Replay and Repetition.
72: Replay Magazine.
73: Representations of Video Games in Hollywood Cinema.
74: Resolution.
75: Retrogaming.
76: Rhythm and Dance Games.
77: Ritual.
78: Riven.
79: Role-Playing Games (RPGs).
80: Rules.
81: Save Function.
82: Scrolling.
83: Sega.
84: Sega CD/Mega-CD.
85: Sega Dreamcast.
86: Sega Genesis/Sega Mega Drive.
87: Sega Master System/Sega Mark III.
88: Sega Saturn.
89: Serious Games.
90: Shareware Games.
91: Shooting Games.
92: Sierra Entertainment.
93: Silent Film.
94: Sim Series.
95: Simulation Games.
96: SNK (Shin Nihon Kikaku) Playmore.
97: Sony Corporation.
98: Sony PlayStation.
99: Sony PlayStation 2.
100: Sony PlayStation 3.
101: Sony Vs. Bleem.
102: Sound.
103: Sound Technology.
104: South Korea.
105: Space (Narrative).
106: Space (Visual).
107: Space Invaders.
108: Spacewar!.
109: Spain.
110: Spector, Warren (1955– ).
111: Speedruns.
112: Spirituality.
113: Sports Games.
114: StarCraft.
115: Stealth Games.
116: Strategy Games.
117: Street Fighter II.
118: Subcreation.
119: Suicide Battery.
120: Super Nintendo Entertainment System (SNES)/Super Famicom.
121: Survival Horror Games.
122: Television.
123: Tetris.
124: 3-D Hardware.
125: 3DO Interactive Multiplayer.
126: Time.
127: Treasure Co. Ltd..
128: Twin Galaxies.
129: Ubiquitous Games.
130: Ultima Series.
131: Unit Operations.
132: United States of America (USA).
133: Unlockable Games.
134: Vector Games.
135: Vectorbeam.
136: Video Game Studies.
137: Videotopia.
138: Vintage Arcade Preservation Society (VAPS).
139: Violence.
140: Virtual Reality (VR).
141: Visual Literacy.
142: Walkthroughs.
143: War.
144: Web-Based Games.
145: Williams.
146: World (of a Video Game).
147: World Cyber Games.
148: World of Warcraft (WoW).
149: World War II in Video Games.
150: Wright, Will (1960– ).
151: XNA.
152: Yokoi, Gunpei (1941–1997).
153: Z-Axis Depth.
154: Zeebo.
Bibliography.
About the Contributors.
Index.