eBook Critical Survey of Graphic Novels: History, Themes & Technique, 1st Edition

  • Bart H. Beaty
  • Stephen Weiner
  • Published By:
  • ISBN-10: 1587659581
  • ISBN-13: 9781587659584
  • DDC: 741.5
  • Grade Level Range: 9th Grade - College Senior
  • 400 Pages | eBook
  • Original Copyright 2012 | Published/Released December 2012
  • This publication's content originally published in print form: 2012
  • Price:  Sign in for price



This one-volume work contains over 65 essays covering themes and concepts of graphic novels, including genres, time periods, foreign-language traditions, social relevance, and craftsmanship such as penciling and inking.

Table of Contents

Front Cover.
Half Title Page.
Title Page.
Copyright Page.
Publisher’s Note.
Contributor List.
1: History.
2: Ancient Times to 1920: The Evolution of Sequentially Imaged Narratives.
3: 1920’s–1950’s: Early Storytelling Attempts a Format Similar to the Modern Graphic Novel.
4: 1960’s: The Foundations of Today’s Graphic Novels.
5: 1970’s: Social Justice, Self-Discovery, and the Birth of the Graphic Novel.
6: 1980’s: The Graphic Novel Grows Up.
7: 1990’s: Comics as Literature.
8: 2000’s: From Novelty to Canon.
9: African American Portrayal: The Depiction of Black History, Culture, and Experience through Sequential Art and Text.
10: African Graphic Novels: Affirmations of National Identity.
11: Awards for Graphic Novels: Recognizing Excellence.
12: Censorship and the Graphic Novel.
13: Classical Comics: Graphic Novel Adaptations of Classical Literature.
14: Cold War and Graphic Novels, The.
15: Comic Book Ages: A History as Organized by Readers.
16: Comic Book Conventions and Cultural Practice.
17: The Comics Code: Its Origin and Effects on the Comics Industry.
18: “Comics” vs. “Graphic Novels”: Is it All in the Binding?.
19: Distribution of Graphic Novels: History and Practice.
20: Educational Comics.
21: European Graphic Novels: The Rich Diversity of the European Continent Since 1960.
22: Feminism in Graphic Novels.
23: Film Adaptations: From Printed Page to Silver Screen.
24: Folklore, Mythology, and the Comic Book Format: A Contemporary Tradition.
25: From Savage Tales to Heavy Metal: How Magazines for Mature Audiences Influenced the Rise of the Graphic Novel.
26: Gender Evolution in Graphic Novels.
27: The Historical Impact of Film.
28: History and Uses of the Term “Graphic Novel”.
29: Latino Identity: An Account of Otherness.
30: Library Collection Development and Graphic Novels.
31: Literacy and the Graphic Novel: Prejudice, Promise, and Pedagogy.
32: Online Graphic Novels: Boundless Beginnings.
33: Pornography in Graphic Novels: Criticism and Censorship.
34: A Postmodern Art Form: Graphic Novels as Postmodern “Texts”.
35: Propaganda in Graphic Novels: Sex, War, and Politics!.
36: Revising Superhero History: Comics, Characters, and Multimedia.
37: Superheroes as Twentieth Century American Mythology: New Gods for a New World.
38: Underground Comix Movement: Words and Pictures out of the Mainstream.
39: Understanding Comics: The Invisible Art.
40: Women as Readers.
41: Theme.
42: Action and Adventure: Decline of the Possible Impossible.
43: Animal Instincts: Diverse Depictions of Anthropomorphism.
44: The Bible: Graphic Revelations of an Old Medium.
45: Comedy, Satire, and the Codes of Graphic Humor.
46: Crime Pays: The Crime and Mystery Genre.
47: Espionage, Spies, and Skullduggery: Comic Book Counterintelligence.
48: Fantasy: An Old Genre in a New Medium.
49: Funny Animals: Whimsy and Worry in the World of Animal Narratives.
50: History and Historical Fiction: The Many Faces of Graphic History.
51: Horror Comics: The Birth, Death, and Reanimation of a Genre.
52: Manga and its Impact on the Graphic Novel.
53: Manhwa: South Korean Comics.
54: Nonfiction Graphic Novels: The Limits of Perspective.
55: Satire and Parody in Graphic Novels.
56: Science Fiction: Expanding the Genre.
57: Seeing how Comics Work: Defining and Legitimizing Comics as Visual Storytelling.
58: Superheroes: Archetypes for the Modern Myth.
59: Violence in Graphic Novels: Historical and Cultural Necessity.
60: The War Genre in Graphic Novels.
61: Western Genre in Graphic Novels: The Transformation of the Cowboy, and his Frontier.
62: Women in Graphic Novels: Evolution and Representation.
63: Technique.
64: The Art of Designing the Graphic Novel.
65: Basic Visual Trends in Comics, Manga, and Graphic Novels.
66: Script, Pencils, Color, Comic! The Collaborative Process of Graphic Novel Production.
67: Drawing the Graphic Novel.
68: Penciling as Process and Narrative Tool.
69: Inking: Adding Depth and Definition.
70: Embellishing: Creating Effects with Ink.
71: The Application of Color to Sequential Art.
72: Lettering in Comics: Giving Sound to a Silent Medium.
73: Scripting a Unique Medium.
Glossary of Terms and Techniques.
Guide to Online Resources.
Major Awards.
Recommended Readings: Heroes.
Recommended Readings: Independents.
Recommended Readings: Manga.

Meet the Author

Author Bio

Bart H. Beaty

University of Calgary

Stephen Weiner

Maynard Public Library, MA