List of Contributors.
1: Fundamental Concepts and Theories.
2: Human–Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility.
3: How to Use Information Technology Effectively to Achieve Business Objectives.
4: You Can't Step into the Same Network Twice: Community Literacy, Client–Based Communication, and the Evolution of Networked (Re)Publics.
5: Ontologies and Controlled Vocabulary: Comparison of Building Methodologies.
6: Exceptions in Ontologies: A Theoretical Model for Deducing Properties from Topological Axioms.
7: Integrating Semantic Web and Software Agents: Exchanging RIF and BDI Rules.
8: Hybrid Intelligent Systems in Ubiquitous Computing.
9: Secure by Design: Developing Secure Software Systems from the Ground Up.
10: Geospatial Technology: Curricular Keystone of Applied Geography.
11: Blind User Interfacing: Requirements, Models and a Framework.
12: Open Source Health Information Technology Projects.
13: Development and Design Methodologies.
14: Requirements Engineering in the ICT4D Domain.
15: Architecture–Centered Integrated Verification.
16: Ontology–Based Software Component Aggregation1.
17: Effort Estimation Model for Each Phase of Software Development Life Cycle.
18: Tool–Support for Software Development Processes.
19: Service Composition Based Software Solution Design: A Case Study in Automobile Supply Chain.
20: Parallel Programming and Its Architectures Based on Data Access Separated Algorithm Kernels.
21: Semidefinite Programming–Based Method for Implementing Linear Fitting to Interval–Valued Data.
22: How to Develop Intelligent Agents in an Easy Way with FAIA.
23: Test–Driven Development of Data Warehouses.
24: Agent–Based Dynamic Route Selection for Multilayer Electronic Supply Network.
25: Developing Context Sensitive BIM Based Applications.
26: DEVS–Based Simulation Interoperability.
27: Deconstructive Design as an Approach for Opening Trading Zones.
28: Applying a Fuzzy and Neural Approach for Forecasting the Foreign Exchange Rate.
29: Vehicular System Management Architecture and Application Platform.
30: Petri Net Based Deadlock Prevention Approach for Flexible Manufacturing Systems.
31: Swap Token: Rethink the Application of the LRU Principle on Paging to Remove System Thrashing.
32: Optimal Crashing and Buffering of Stochastic Serial Projects.
33: Tools and Technologies.
34: Assembling of Parallel Programs for Large Scale Numerical Modeling.
1: Tools and Technologies.
2: Prediction of Non–Functional Properties of Service–Based Systems: A Software Reliability Model.
3: Natural Language Processing Techniques in Requirements Engineering.
4: Applications of Visual Algorithm Simulation.
5: Tools and Datasets for Mining Libre Software Repositories.
6: DIMMA: A Design and Implementation Methodology for Metaheuristic Algorithms – A Perspective from Software Development.
7: DSOA: A Service Oriented Architecture for Ubiquitous Applications.
8: MUSTER: A Situational Tool for Requirements Elicitation.
9: Assimilating and Optimizing Software Assurance in the SDLC: A Framework and Step–Wise Approach.
10: Implementation of FFT on General–Purpose Architectures for FPGA.
11: Semi–E–Preinvex Functions.
12: Metaheuristic Search with Inequalities and Target Objectives for Mixed Binary Optimization Part I: Exploiting Proximity.
13: Extended Time Machine Design Using Reconfigurable Computing for Efficient Recording and Retrieval of Gigabit Network Traffic.
14: Congestion Management Using Hybrid Particle Swarm Optimization Technique.
15: Granular Computing in Object–Oriented Software Development Process.
16: Identification of Genomic Islands by Pattern Discovery.
17: Macroeconomic Forecasting Using Genetic Programming Based Vector Error Correction Model.
18: Finding Minimum Reaction Cuts of Metabolic Networks under a Boolean Model Using Integer Programming and Feedback Vertex Sets.
19: Analysis of Human Emotions Using Galvanic Skin Response and Finger Tip Temperature.
20: Utilization and Application.
21: Case Study – “Can You See Me?” Writing Toward Clarity in a Software Development Life Cycle.
22: Application of Triplet Notation and Dynamic Programming to Single–Line, Multi–Product Dairy Production Scheduling.
23: Introduction to Modern Banking Technology and Management.
24: Ontological Description and Similarity–Based Discovery of Business Process Models.
25: Piece–Mold–Machine Manufacturing Planning.
26: Context–Aware Pervasive Services for Smart Cities.
27: Estimation of Irrigation Water Demand on a Regional Scale: Combining Positive Mathematical Programming and Cluster Analysis in Model Calibration.
28: Calling Police Using SMS.
29: Emergent/See: Viewing Adolescents' Video Game Creation through an Emergent Framework.
30: Visualization of Communication in Some Mobile Phone Directory and Call Log Icons.
31: Formal Verification of a Subset of UML Diagrams: An Approach Using Maude.
32: Programming Interfaces for Realtime and Cloud–Based Computing.
33: Open Source Implementation of Mobile Pair Programming for Java Programming Class.
34: Object Oriented Software Testing with Genetic Programming and Program Analysis.
35: Bike Transportation System Design.
1: Utilization and Application.
2: Adventure Game Learning Platform.
3: OpenLaszlo: Developing Open Rich Internet Applications for Mobile Learning Environments.
4: Robotics as a Vehicle for Multiliteracies.
5: Medical Outcome Prediction for Intensive Care Unit Patients.
6: Organizational and Social Implications.
7: Multicultural Software Development: The Productivity Perspective.
8: India to China – Repurposing Learning Software Across Cultures: Positioning an E–Learning Framework of a Technical Library Program for Success.
9: Review of Kansei Research in Japan.
10: Girls and Computers – Yes We Can! A Case Study on Improving Female Computer Confidence and Decreasing Gender Inequity in Computer Science with an Informal, Female Learning Community.
11: Girls' E–Mentoring in Science, Engineering, and Technology Based at the University of Illinois at Chicago Women in Science and Engineering (WISE) Program.
12: Augmentative and Alternative Communication Technologies.
13: Sharing Usability Information: A Communication Paradox.
14: Open Source – Collaborative Innovation.
15: Social Tagging and Learning: The Fuzzy Line between Private and Public Space.
16: Interest and Performance When Learning Online: Providing Utility Value Information Can Be Important for Both Novice and Experienced Students.
17: Introducing Multiagent Systems to Undergraduates through Games and Chocolate.
18: Integrating the LMS in Service Oriented eLearning Systems.
19: Hybrid Teaching and Learning of Computer Programming Language.
20: Orchestrating Ontologies for Courseware Design.
21: Usability and Affordances for Teaching and Learning in Second Life.
22: Ezine and iRadio as Knowledge Creation Metaphors for Scaffolding Learning in Physical and Virtual Learning Spaces.
23: Shaping Interactive Media with the Sewing Machine: Smart Textile as an Artistic Context to Engage Girls in Technology and Engineering Education.
24: Bounded Rationality and Market Micro–Behaviors: Case Studies Based on Agent–Based Double Auction Markets.
25: VPRS–Based Group Decision–Making for Risk Response in Petroleum Investment.
26: Managerial Impact.
27: Deliberate Leadership: Women in IT.
28: Best Practices Guidelines for Agile Requirements Engineering Practices.
29: Application Management: Provide Service Quality from Business Perspective.
30: Strategic E–Business/IT Alignment for SME Competitiveness.
31: Partner Relationship Management: Semantic Extension of CRM Systems for the Partner Searching and Management in R&D Environments.
32: Empowering Web Service Search with Business Know–How: Application to Scientific Workflows.
33: Teaching Globally Distributed Software Development (DSD): A Distributed Team Model.
34: Fuzzy Electronic Supply Chain System: Customer Satisfaction and Logistic Aspects.
35: Multi–Echelon Supply Chain Modeling with Dynamic Continuous Review Inventory Policy.
36: Forward and Backward Chaining with P Systems.
1: Managerial Impact.
2: Recent Developments in Supplier Selection and Order Allocation Process.
3: Information Systems Outsourcing in Large Companies: Evidences from 20 Ireland Companies.
4: Service Quality Evaluation Method for Community–Based Software Outsourcing Process.
5: Mobile Agents in E–Commerce.
6: Innovative Hybrid Genetic Algorithms and Line Search Method for Industrial Production Management.
7: Activity Driven Budgeting of Software Projects.
8: Critical Issues.
9: Towards a Wider Application of the Systems Approach in Information Systems and Software Engineering.
10: Playing as Producing: Convergence Culture and Localization of EA Digital Games in Taiwan.
11: Law, Architecture, Gameplay, and Marketing1.
12: Knowledge, Truth, and Values in Computer Science.
13: Cognitive Complexity Measures: An Analysis.
14: Programming Languages as Mathematical Theories.
15: Bridging the 15 Million Person Mentoring Gap.
16: Neuro Linguistic Programming: Towards Better Understanding of Human Computer Interaction.
17: Towards a Programming Model for Ubiquitous Computing.
18: Formalization Studies in Functional Size Measurement.
19: Improvement of Self–Assessment Effectiveness by Activity Monitoring and Analysis.
20: Various Extensions for the Ambient OSGi Framework.
21: Shifting Legitimation Along Information Infrastructures Growth: Local Social Embeddedness, Global Organizational Fields, and Full Scale Coverage1.
22: Emerging Trends.
23: Women in Brazilian CS Research Community: The State–of–the–Art.
24: Women in Computer Science in Afghanistan.
25: Stem Cell–Based Personalized Medicine: From Disease Modeling to Clinical Applications.
26: Solving Complex Problems in Human Genetics Using Nature–Inspired Algorithms Requires Strategies which Exploit Domain–Specific Knowledge.
27: Teaching Project Management with Second Life.
28: Archiving Nature's Heartbeat Using Smartphones.
29: Enhanced Speech–Enabled Tools for Intelligent and Mobile E–Learning Applications.
30: Non–Visual Programming, Perceptual Culture and Mulsemedia: Case Studies of Five Blind Computer Programmers.
31: Advances in Data Processing for Airlines Revenue Management.
32: Systematically Exploiting Web 2.0 Social Media in Government for Extending Communication with Citizens.
33: Soft Computing Techniques in Civil Engineering: Time Series Prediction.
34: Abstractions and Middleware for Petascale Computing and Beyond.
35: Computing Gamma Calculus on Computer Cluster.