eBook Educational Technology Use and Design for Improved Learning Opportunities, 1st Edition

  • Mehdi Khosrow-Pour
  • Published By:
  • ISBN-10: 1466661038
  • ISBN-13: 9781466661035
  • DDC: 371.33
  • Grade Level Range: College Freshman - College Senior
  • 359 Pages | eBook
  • Original Copyright 2014 | Published/Released December 2015
  • This publication's content originally published in print form: 2014
  • Price:  Sign in for price



The rise of technology within educational settings has allowed for a substantial shift in the way in which educators teach learners of all ages. In order to implement these new learning tools, school administrators and teachers alike must seek new research outlining the latest innovations in the field. Educational Technology Use and Design for Improved Learning Opportunities presents broad coverage of topics pertaining to the development and use of technology both in and out of the classroom. Including research on technology integration in K-12, higher education, and adult learning, this publication is ideal for use by school administrators, academicians, and upper-level students seeking the most up-to-date tools and methodologies surrounding educational technology.

Table of Contents

Front Cover.

Title Page.

Copyright Page.

Advances in Educational Technologies and Instructional Design (AETID) Book Series.

Titles in this Series.

Table of Contents.

Detailed Table of Contents.


1: Implementing a Hybrid Cloud Infrastructure to Facilitate ICT in Education: Design and Evaluation.

2: Fudaowang: Implementing Advanced Education Concepts to Improve the Tutorial Intelligence of Intelligent Tutoring Systems.

3: Policultura and Moodle: The Development of Different Talents in the Inclusion Perspective – A Case Study.

4: Pedagogical-Didactic Training For an Inclusive Didactics: The Precision Teaching For Strengthening of Basic and Integrating Skills in Intellectual Disabilities.

5: New Technologies as Tools for Education to Cultural Heritage in the EU Agendas: Debates and Plans – The Special Case of Archaeology.

6: Computer-Mediated Communication in Primary Education: An Overview and a Research Approach Example.

7: Conceptual Possibilities and Restraints in Educational Games.

8: Bridging Research and Game Development: A Learning Games Design Model for Multi-Game Projects.

9: Which Perspectives Can Drive the Analysis of Technology-Enhanced Learning Environments?.

10: Bridging the Concepts of Educational Software and Assistive Technology.

11: Science, Technology, and Society (STS) Issues: A Survey of Secondary Students in Sana'a, Yemen.

12: Policy Coherence for Development: A Case Study of Uganda's Primary Education Sub-Sector.

13: Virtual World Classrooms: Future Directions for Learning.

14: The Extended Body in the Teaching-Learning Process.

15: Why Game-Based Learning Did Not Achieve What It Could Achieve: Challenges and Success Factors.

16: Adoption of B-Learning at Universities in Spain: The Influence of Environment and Personal Factors.

17: Moodle-Based Validators to Improve Teaching and Learning of Web Development.

Compilation of References.

About the Contributors.