eBook New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, 1st Edition

  • Sara de Freitas
  • Published By:
  • ISBN-10: 1466639512
  • ISBN-13: 9781466639515
  • DDC: 371.39
  • Grade Level Range: College Freshman - College Senior
  • 310 Pages | eBook
  • Original Copyright 2013 | Published/Released July 2013
  • This publication's content originally published in print form: 2013
  • Price:  Sign in for price

About

Overview

Digital games continue to enable innovative learning in the classroom, however, its implementation into the educational system requires a fundamental approach to achieve its greatest level of effectiveness.New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration addresses the major challenges associated with adopting digital games into a standard curriculum. By providing fresh perspectives from current practitioners in the education field, this publication serves as a guide for successfully implementing game learning and provides a valuable reference for educators, professionals, and even parents.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
Editorial Advisory Board.
List of Reviewers.
Table of Contents.
Detailed Table of Contents.
Preface.
1: Game-Enhanced Learning: Preliminary Thoughts on Curriculum Integration.
2: Games in Entrepreneurship Education to Support the Crafting of an Entrepreneurial Mindset.
3: Games in Higher Education: Opportunities, Expectations, and Challenges of Curriculum Integration.
4: A Perspective on Games and Patterns.
5: Game-Based Teaching: Practices, Roles, and Pedagogies.
6: Teachers and Students as Game Designers: Designing Games for Classroom Integration.
7: Integrating Games into the Classroom: Towards New Teachership.
8: A Design Framework for Educational Exergames.
9: Integrating Game-Enhanced Mathematics Learning into the Pre-Service Training of Teachers.
10: Using the Sims 3 for Narrative Construction in Secondary Education: A Multimedia Experience in Language Classes.
11: The Impact of International Management on Inclusion of Persons with Disabilities in the Workforce.
12: Games in Higher Education: Opportunities, Expectations, Challenges, and Results in Medical Education.
13: Time Factor in the Curriculum Integration of Game-Based Learning.
Compilation of References.
About the Contributors.
Index.