eBook iPad Multiplayer Magic, 1st Edition

  • Jeremy Alessi
  • Published By:
  • ISBN-10: 1305488911
  • ISBN-13: 9781305488915
  • DDC: 794.81526
  • Grade Level Range: College Freshman - College Senior
  • 304 Pages | eBook
  • Original Copyright 2012 | Published/Released October 2014
  • This publication's content originally published in print form: 2012
  • Price:  Sign in for price



iPad Multiplayer Magic is a full-color, beginner’s guide to developing multiplayer games for iOS devices—specifically the iPad. You don’t need previous iOS or Macintosh application development experience to get started all you need is a Mac, an iPad, and this book. IPAD MULTIPLAYER MAGIC distills hundreds of Apple documentations down to the nitty gritty, glossing over concepts you don’t need to know to get started. This book also acts as a guide to using Unity iOS, a complex and versatile game authoring tool that makes developing multiplayer games for iOS devices faster and less of a hassle. Along the way, you will be introduced to several other game editors that can be used to make games for the iPad. Code examples are included throughout the book, and all of the sample code can be downloaded from the companion website. By the time you have finished reading IPAD MULTIPLAYER MAGIC, you will have traveled the path from being a novice or someone who doesn’t know anything about mobile game development to being someone who can crank out a respectable, playable game for the iPad all on your own.

Table of Contents

Front Cover.
Title Page.
Copyright Page.
About the Author.
1: Brief History of Gaming and What You Need to Know.
2: Game Design Principles.
3: Your Grimoire to the iPad.
4: Unity Quick-Start Spellbook.
5: Crafting a Unity Game.
6: Crafting a Multiplayer Online Game with Unity.
7: Mixing the Brew Together.
8: What's Next.
Online Resources.

Meet the Author

Author Bio

Jeremy Alessi

Jeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles for the iPhone through independent studio Midnight Status. In addition Jeremy also writes the popular Games Demystified series of articles, which appear on Gamasutra.