Editorial Advisory Board.
Table of Contents.
Detailed Table of Contents.
1: Theories and Models: Design Hypothesis, Design Principles, Theoretical Underpinnings.
2: Students' Perceptions of a 3D Virtual Environment Designed for Metacognitive and Self-Regulated Learning in Science.
3: Analyzing the Effects of a 3D Online Virtual Museum in Visitors' Discourse, Attitudes, Preferences, and Knowledge Acquisition.
4: Design of the Product/Model.
5: Do 3D Pedagogical Agents Help Students Learn Science? A Systematic Review.
6: 3D Video Production in Education.
7: Instructional Development and Practice.
8: Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool.
9: 3D Science and Social Studies in Grades 5-6: Virtualization Expanding Instruction.
10: Developing 3D Case Studies for Authentic Learning Experiences.
11: 3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life.
12: Evaluation in Design and Development Research.
13: 3D Technology in P12 Education: Cameras, Editing, and Apps.
14: Reporting Design and Development Research.
15: Earth System Science in Three Dimensions: Perspectives of Students and Teachers on NASA's Project 3D-VIEW.
16: Stereoscopic 3D: Going Beyond Texas Tech University Libraries' 3D Animation Lab.
17: Using 3D Virtual Reality Technology in Cyber Ethics Education: How Can We Really Evaluate and Change Students' Attitudes?.
18: Taking Elementary Document Camera Use to the Next Dimension.
19: Best Practices in Education.
20: Using Second Life® to Teach Collaboration Skills to Pre-Service and In-Service Special Educators.
21: 3D Modeling in a High School Computer Visualization Class: Enacting a Productive, Distributed Social Learning Environment.
Compilation of References.
About the Contributors.