Higher Education

Advanced 2D Game Development, 1st Edition

  • Jonathan S. Harbour The University of Advancing Technology
  • ISBN-10: 1598633422  |  ISBN-13: 9781598633429
  • 336 Pages
  • © 2009 | Published
  • College Bookstore Wholesale Price = $37.50



Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.

Table of Contents

01 Building A 2D Game Engine
02 3D Rendering
03 2D Rendering
04 Animation
05 Input
06 Audio
07 Entities
08 Fonts
09 Physics
10 Math
11 Threading
12 Scripting
13 Games

Meet the Author

Author Bio

Jonathan S. Harbour

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).