Higher Education

Visual C# Game Programming for Teens, 1st Edition

  • Jonathan S. Harbour The University of Advancing Technology
  • ISBN-10: 1435458486  |  ISBN-13: 9781435458482
  • 352 Pages
  • © 2012 | Published
  • College Bookstore Wholesale Price = $26.25

About

Overview

Learn how to create your own fully functioning role-playing game (RPG) with VISUAL C# GAME PROGRAMMING FOR TEENS! A true beginner's guide, the book covers each essential step for creating your own complete RPG using Windows Forms and GDI+, including a tiled scroller, game editors, and scripting. While some experience with Visual C# is helpful, this book is an introductory guide for readers who are new to programming or new to programming for games and want to learn the basics of RPG game mechanics. You will learn by studying the short examples in each chapter, building the complete RPG called Dungeon Crawler as you move from one chapter to the next, with new features and game play elements added in each new chapter. Along the way you'll discover how to load and draw bitmaps, create sprites, render a game world, keep track of inventory and character stats, and build tools including a level editor, character editor, item editor, and monster editor. And the finished Dungeon Crawler game includes all the source code and tools you'll need to make your own awesome RPGs with loads of cool features and functionality.

Additional Product Information

Features and Benefits

  • Uses the latest version of Visual C# programming language.
  • Uses step-by-step tutorials for hands-on practice of new skills.
  • Learn how to create a complete role-playing game.
  • Written for teens and other beginners.

Table of Contents

Introduction.
PART I: DUNGEON PREREQUISITES.
1. Welcome to the Dungeon.
2. Drawing Shapes and Bitmaps with GDI+
3. Sprites and Real-Time Animation.
4. Collision Detection.
5. Playing Sound Effects and Music.
PART II: BUILDING THE DUNGEON.
6. Creating the Dungeon Editor.
7. Rendering a Dungeon Level.
8. Adding Objects to the Dungeon.
9. Going Deeper into the Dungeon with Portals.
PART III: EXPLORING THE DUNGEON.
10. Creating Characters and Monsters.
11. Dialogue: Trainers, Vendors, and NPCs.
12. Fighting Monsters, Gaining Experience, and Leveling.
13. Equipping Gear and Looting Treasure.
14. Populating the Dungeon.
15. Deep Places of the World.
Index.

Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Beginning C# Game Programming  (ISBN-10: 1592005179 | ISBN-13: 9781592005178)

"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.

List Price = $29.99  | CengageBrain Price = $29.99  | College Bookstore Wholesale Price = $18.00

Student Supplements

Beginning C# Game Programming  (ISBN-10: 1592005179 | ISBN-13: 9781592005178)

"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.

List Price = $29.99  | CengageBrain Price = $29.99  | College Bookstore Wholesale Price = $18.00

Meet the Author

Author Bio

Jonathan S. Harbour

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).