Higher Education

Game Development Essentials: Game Interface Design, 2nd Edition

  • includes DVD
  • Kevin Saunders
  • Jeannie Novak
  • ISBN-10: 1111642885  |  ISBN-13: 9781111642884
  • 320 Pages
  • Previous Editions: 2007
  • © 2013 | Published
  • College Bookstore Wholesale Price = $97.50
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About

Overview

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences.

Additional Product Information

Features and Benefits

  • Comprehensive coverage of game interface design including its history, theory, and practice.
  • Includes interviews with working professionals and examples from every gaming era and many genres.
  • Features an expanded practice section with a wide variety of flowcharts and design examples.
  • Includes coverage of interface design for mobile and motion-sensing devices, multiplayer and social games, and much more.
  • Back-of-book DVD contains several helpful design tools, videos and trial software.
  • End of chapter review questions quiz students on what they have learned throughout the chapter and help reinforce key concepts.

Table of Contents

1. History: how did we get here?
2. Concepts: what are the possibilities?
3. Platforms: setting the stage.
4. Genres: choosing a direction.
5. Control: empowering the player.
6. Feedback: informing the player.
7. Process: making it happen.
8. Analysis: putting it together.
9. Future: where are we heading?

What's New

  • New material on genres and platforms that have been released or grown in popularity since the first edition, such as smartphones, tablets, current console systems (Xbox360, PS3, Wii, 3DS), social networking games, and serious games.
  • Updated and improved screenshots, reference games, and industry profiles.
  • Expanded Practice content, with case studies from developers on recent game titles for a variety of genres, and including detailed analyses of real world interface design decisions.
  • Detailed coverage of interface technological developments, including advances in touchscreens, motion-sensing devices, and speech recognition.
  • More examples of best practices in interface design--including discussion of advanced concepts such as diegetic interface elements, adaptive balancing, and "unconscious" controls.
  • More in-depth coverage on creating a prototype and designing game interfaces.
  • Expanded coverage of game interface developments throughout the industry's history.
  • Exploration of recent theories, guidelines, and concepts from game industry experts and literature.
  • New chapters covering an in-depth case study analysis and the future of game interface design in terms of technology and methodology.
  • Expanded discussion of the connections between gameplay and game interface design, including how they impact the user experience.

Meet the Author

Author Bio

Kevin Saunders

Kevin D. Saunders, a game designer and producer for 13 years, has worked on projects with Atari, Electronic Arts, Lucas Arts, Nexon, Obsidian Entertainment, Sega, Square Enix, and Westwood Studios. He has been credited on eight shipped video games, with an average composite review score of 81%. Kevin was the lead designer and producer of Shattered Galaxy, which swept the 2001 Independent Games Festival and was recognized by GameSpot as the Most Innovative Game of the year and the Best Multiplayer Strategy Game of the year. Kevin is Creative Director at Alelo, a serious game company that focuses on communication skills training. Kevin has Bachelor of Science and Master of Engineering degrees from Cornell University, where his research work included the development of natural language processing systems. Kevin and his family live in Orange County, California.

Jeannie Novak

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.