Higher Education

Building a Digital Human, 1st Edition

  • Ken Brilliant
  • ISBN-10: 1584502851  |  ISBN-13: 9781584502852
  • 380 Pages
  • © 2003 | Published
  • College Bookstore Wholesale Price = $37.50



In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist. Why? Because everyone knows what a human looks like. Digital humans are in our midst. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raider. They are the main characters in Saturday morning children's shows such as Max Steel. And now, they have even taken center stage as full fledged, photorealistic actors in such feature films as Final Fantasy. It is clear that digital humans are here to stay; and that artists need to know how to create them. To help artists learn how to master today's powerful 3D tools and improve their skills, Building a Digital Human explores the entire modeling process from head to toe. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model. Building A Digital Human teaches modelers and artists the texturing and modeling skills needed to create 3D digital humans. It also provides fundamental skills that can be used for a variety of other 3D projects. The models in the book were built using NewTek's LightWave 3D, however, the techniques can be applied to just about any 3D package on the market. The ideas covered utilize a relatively small toolset, so transferring the steps to your program of choice isn't difficult. To make the transition between programs as easy as possible, a quick list of corresponding tool names from Maya, 3ds max, and LightWave 3D is included.

Features and Benefits

  • Provides a practical guide to human modeling techniques and tools
  • Uses a non-software specific approach to illustrate how to build the model, but teaches how to apply the techniques to your program of choice easily
  • Defines the polygonal modeling terms and techniques that are covered in the book
  • Builds the model using primitive shapes to help define correct body proportions
  • Teaches the techniques for creating realistic facial features, arms, hands, teeth, hair, etc.

Table of Contents

Chapter 1 Assembling Reference Material
Chapter 2 Polygonal Modeling Terms And Techniques
Chapter 3 Building A Digital Human
Chapter 4 Modeling The Head
Chapter 5 Modeling The Arms, Hands, And Fingers
Chapter 6 Modeling The Legs, Feet, And Toes
Chapter 7 Modeling The Torso
Chapter 8 Texturing The Head
Chapter 9 Hair
Chapter 10 Signs Of Life
Chapter 11 Creating New Characters
Chapter 12 The Female
Chapter 13 Clothing
Appendix About The CD-Rom

Meet the Author

Author Bio

Ken Brilliant

Ken Brilliant (Newbury Park, CA) is an award-winning artist, sculptor, 3D character modeler, animator, and instructor. He works in Hollywood in the film and television industry, and his work can be seen in a variety of movies and television series, including Jurassic Park 2: The Lost World, X-Files: The Movie, Interview with a Vampire, Roughnecks: The Starship Troopers Chronicles, and a variety of other films. He is also the author of Modeling Digital Dinosaurs.