Higher Education

Emotion Notions: Modeling Personality in Game Character AI, 1st Edition

  • Erik Henry Vick, Ph.D. Rochester Institute of Technology
  • ISBN-10: 1598635271  |  ISBN-13: 9781598635270
  • 624 Pages
  • © 2010 | Published
  • College Bookstore Wholesale Price = $37.50



Learn how to create more realistic and believable characters for video games using AI programming techniques.Written for novice to experienced game developers, "Emotion Notions: Modeling Personality in Game Character AI" shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You'll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you'll explore these game AI concepts in a simple game environment and learn how to apply them to all games. You'll learn how to model individuality, emotion, mood, and more to make your game characters more convincing and human-like as you work step-by-step through hands-on projects. All the source code and assets needed to complete the projects is included on the accompanying CD-ROM.

Table of Contents

Chapter 1: Introduction to Video Game Characters
Chapter 2: Video Game Characters
Chapter 3: The Interaction Hierarchy
Chapter 4: Psych! Personality Models and NPC Architectures
Chapter 5: Pretending to be an Individual
Chapter 6: Video Game Characters: What You See is What You Get
Chapter 7: Lexical Communication: Pre-scripted Behaviors
Chapter 8: Creative Communication: Going Beyond Hardcoded Behaviors
Chapter 9: Feeding the engine: Personality Dynamics in Decisions and Planning
Chapter 10: Synthetic Personalities in Video Games

Meet the Author

Author Bio

Erik Henry Vick, Ph.D.

Dr. Erik Vick holds an M.S.C.S (UCF, 1998) and a Ph.D. in Modeling and Simulation specialized in Artificial Intelligence (UCF, 2005) and has extensive experience in artificial characters and game design, including a stint at Electronic Arts as a technical game designer, artificial intelligence researcher, and software engineer. Dr. Vick is an Assistant Professor in the Information Technology Department's Game Design and Development program at the Rochester Institute of Technology. He also served at the Chief Technical Officer for an international software company focused on mobile devices. He taught Computer Science at UCF from 1998 to 2000, and Digital Media Faculty from 2001 to 2004 and 2005 to 2007. Dr. Vick is the author of Emotion Notions: Modeling Personality in Game AI (Course Technology PTR).