Higher Education

Wizards and Warriors: Massively Multiplayer Online Game Creation, 1st Edition

  • Jason Darby
  • ISBN-10: 1598638513  |  ISBN-13: 9781598638516
  • 352 Pages
  • © 2012 | Published
  • College Bookstore Wholesale Price = $30.00

About

Overview

With WIZARDS AND WARRIORS: MASSIVELY MULTIPLAYER ONLINE GAME CREATION, you’ll learn how to create your own massively multiplayer online (MMO) game, even if you have no previous game design experience. If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation. An approachable, introductory guide for any aspiring game developer who wants to create MMOs, the book will help you understand what an MMO is, learn how to set up servers and clients for your game, discover how to come up with your own game ideas, gain an understanding of how to use Realm Crafter, test your MMO game, and much more. By the end of the book, you’ll be ready to start designing and creating your very own MMO game adventure.

Table of Contents

Introduction.
1. Massively Multiplayer Online Games.
2. More About MMOs.
3. Cultivating Your MMO Ideas.
4. Realm Crafter.
5. The MMO Test.
6. Compiling Your MMO.
7. Adding Media to Your Game.
8. The Actors of Your MMO.
9. An Adventurer’s Items.
10. World Tour.
11. Post Process, Emitters, and Help.
12. Terrain Creation and Editing.
13. The Create Panel.
14. Scripting Introduction.
15. Using the Script Editor.
16. Putting It All Together.
17. Game Design Ideas.
18. Resources.
Index.

Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Going to War: Creating Computer War Games  (ISBN-10: 1598635662 | ISBN-13: 9781598635669)

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $30.00

Student Supplements

Going to War: Creating Computer War Games  (ISBN-10: 1598635662 | ISBN-13: 9781598635669)

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $30.00

Meet the Author

Author Bio

Jason Darby

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.