With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.
Table of Contents
PART I: SETUP
Looking at the Big Picture
Chapter 1 History: Where Did Massively Multiplayer Online Games Come From?
Chapter 2 Constraints: Understand the Issues Before Starting a Design
Chapter 3 Organization: Don’t Start Working Without First Making a Plan
PART II: DEVELOPMENT
Transforming a Game into a Lifestyle
Chapter 4 Content: General Design Philosophies and Goals
Chapter 5 Vision: Crafting a Personality and Avoiding the Clichés
Chapter 6 Spin: Designing with Community, Marketing, and Business
PART III: LAUNCH
It Isn’t A Game Anymore. Now it’s a Business
Chapter 7 Live!: So Your Game Has Launched. Now What?
Chapter 8 Communities: Navigating the Feedback of Thousands
Chapter 9 Endgame: Where is it All Going and When Will it End?