Beginning Illustration and Storyboarding for Games, 1st Edition

  • Les Pardew
  • ISBN-10: 1592004954  |  ISBN-13: 9781592004959
  • 344 Pages
  • © 2005 | Published
  • List Price = $ 29.99
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You are about to embark on a journey that will travel into the heart and foundation of game creation - concept art. Creating concept art for games is unlike working with any other type of art. In a game, you are creating a self-contained world in which characters can interact with each other to carry out actions. As a concept artist, you supply the vision for the game and give direction to the development team. "Beginning Illustration and Storyboarding for Games" takes a basic look at the steps involved in creating game concept art. You will not need any game art development experience to begin your journey. Follow along as you work your way through several step-by-step examples that are designed to help you understand how game concept art is created. Get ready to set your vision into motion!

Features and Benefits

  • The only book to specifically address illustration and storyboarding for games.
  • Full of illustrations and step-by-step projects.
  • Offers real-world instruction for game concept art development.
  • Also touches on basic art skill development.
  • Comes complete with Q&As, extensive end-of-chapter exercises, projects, and a CD to reinforce self-practice and learning.
  • Companion website available here:

Table of Contents

1. Basic Game Design
2. Charting the Game
3. The Thumbnail Sketch
4. Storyboard Elements
5. Concept Storyboards
6. Level Layout
7. Illustrating Environments
8. Character Sketches
9. Character Designs
10. Model Sheets
11. GUI Design
12. Designing the Document

Meet the Author

Author Bio

Les Pardew

Les Pardew is a recognized leader in the world of interactive entertainment. He is a video game and entertainment industry veteran with more 20 years of industry experience. His artwork credits encompass film and video production, magazine and book illustration, and more than 100 video game titles, including numerous market-leading choices. Les has also authored or co-authored 13 books on game art and game design for teens, digital art and 2D and 3D animation, drawing, and virtual models. Les started his career in video games doing animation for Magic Johnson Fast Break Basketball for the Commodore 64, He went on to help create several major games, including Robin Hood Prince of Thieves, Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicklaus Golf, Where in the World/USA is Carmen Sandiego?, StarCraft Brood Wars, Rainbow Six, Cyber Tiger Woods Golf, and many others. An accomplished instructor, Les has taught numerous art and business courses, including teaching as an adjunct faculty member at Brigham Young University's Marriott School of Management. As a business leader, Les has founded two separate game development studios. He is also a favorite speaker at video game conferences and events.