Professional

Character Animation With Direct3D, 1st Edition

  • Carl Granberg
  • ISBN-10: 1584505702  |  ISBN-13: 9781584505709
  • 448 Pages
  • © 2009 | Published
  • List Price = $ 39.99
  • For quantity discounts, Contact your Representative
  • For single copy purchases, visit CengageBrain.com

About

Overview

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

Features and Benefits

  • Teaches the essentials of character animation for games and film using Direct3D 10
  • Provides a non-genre specific approach so programmers of FPS, RTS, RPG games or animated films will all benefit.
  • CD-ROM will contain all project files for Direct3D 10, and Visual Studio 2005 and several character meshes, including faces, eyes, textures and more.

Table of Contents

PART I: INTRODUCTION
Chapter 1: Overview
Chapter 2: DirectX Basics
PART II: SKELETAL ANIMATION
Chapter 3: Skinning a Mesh
Chapter 4: Skinned Animation
Chapter 5: Advanced Animation Techniques
PART III: RAGDOLL PHYSICS
Chapter 6: Basic Physics
Chapter 7: Ragdoll Representation
Chapter 8: Ragdoll Simulation
PART IV: FACIAL ANIMATION
Chapter 9: Building a Face
Chapter 10: Morphing Animation
Chapter 11: Phonemes & Visemes
Chapter 12: Animation Channels
Chapter 13: The Lip-sync tool
PART V: PUTTING IT ALL TOGETHER
Chapter 14: Making a Character

Meet the Author

Author Bio

Carl Granberg

Carl Granberg has been creating games on a hobby basis since the old DOS-based Mode 13h graphics, after which he moved on to DirectDraw and finally Direct3D graphics. He received his master of science in computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years. He is currently working as a Tools programmer at Remedy Entertainment in Finland. He’s also involved with a group of hobby game developers that goes by the name of BugFactory (www.bugfactory.fi), which has just released its first title, The Tales of Bingwood. For matters relating to this book, he can be contacted at carl@bugfactory.fi.