Professional

Hollywood 2D Digital Animation: The New Flash Production Revolution, 1st Edition

  • Sandro Corsaro
  • Clifford J. Parrott
  • ISBN-10: 159200170X  |  ISBN-13: 9781592001705
  • 256 Pages
  • © 2004 | Published
  • List Price = $ 39.99
  • For quantity discounts, Contact your Representative
  • For single copy purchases, visit CengageBrain.com

About

Overview

Digital animation, particularly using Flash, is primed to take Hollywood/TV by storm in the Fall with two feature films and three television shows underway. This book describes why Flash is the future of broadcast animation. As the future of 2D animation, the knowledge provided to the reader by this book will be a necessity for animators, producers, and executives. Author, Sandro Corsaro, is currently working on a feature film, "Lil' Pimp", for Sony Pictures done 100% in Flash, and has worked on two animated films for Warner Bros, "The Iron Giant" and "Osmosis Jones". Corsaro provides rare insight for many budding animators stemming from his consulting and connections with numerous studio executives. The book explains Flash animation and shows its direct correlation to real-world scenarios that animators experience at studios including budgets, schedules, salaries, labor issues and production flow.

Features and Benefits

  • Includes rare insight about Flash production models from major studio networks such as Disney, Warner Bros, and Nickelodeon.
  • Author is currently working on a feature film for Sony Pictures, "Lil� Pimp," done 100% in Flash.
  • Educates aspiring animators with innovative step-by-step digital animation techniques.
  • Filled with interviews from veteran studio animators.
  • Full-color book loaded with incredible, original animation and artwork.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=159200170X

Table of Contents

1. Introduction to Animation
2. Basic Flash Animation Concepts
3. The Flash Production Pipeline
4. Drawing or Scanning
5. From Flash to Broadcast and Film
6. Time Is Money
7. Strategy of Character Design
8. Camera Moves
9. Special Effects
10. Audio
11. Brave New World

Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Thinking Animation: Bridging the Gap Between 2D and CG  (ISBN-10: 1598632604 | ISBN-13: 9781598632606)

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $24.00

Student Supplements

Thinking Animation: Bridging the Gap Between 2D and CG  (ISBN-10: 1598632604 | ISBN-13: 9781598632606)

Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $24.00

Meet the Author

Author Bio

Sandro Corsaro

Sandro Corsaro has worked as an animator in creative development for Warner Bros. Animation, MTV Networks, and Revolution Studios. He has lectured at conventions for SIGGRAPH, Flash Kit, and the Atlantic Film Festival, and is the author of The Flash Animator . He is an Art Director at Crest National, a worldwide leader in optical media manufacturing and he is co- founder of Teachtoons. com, an interactive educational site.

Clifford J. Parrott

Clifford J. Parrott is the creator of the multi-award-winning animated short, The Inbetweener, nominated for a Leo Award in 2000. He has worked on a Flash- animated feature film for Revolution Studios, episodic TV animation for Comedy Central, and broadcast commercials. He is the founder of Banga U. E. Animation Studio, which has produced animation for Adam Sandler and has created the series Surfy ¿s Law and Lumpies.