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Computer Programming for Teens, 1st Edition

  • Mary E. Farrell
  • ISBN-10: 1598634461  |  ISBN-13: 9781598634464
  • 352 Pages
  • © 2008 | Published
  • List Price = $ 29.99
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  • For single copy purchases, visit CengageBrain.com

About

Overview

Ready to learn computer programming but aren’t sure where to start? Look no further, Computer Programming for Teens is the book for you. Other books on programming tend to be language specific and often get bogged down in the syntax of the language. That is fine if you already have a strong background in programming, but if you’re a novice, the language-specific approach can make things unnecessarily difficult. Computer Programming for Teens stresses concepts over language, but still includes examples in the most popular languages—specifically HTML, C++, and Java. It begins by explaining the fundamental topics, like data storage, and progresses through to more complex topics, such as decisions, loops, design, and complex data structures. Written by a high school teacher, the book includes helpful tips and analogies to guide readers through the maze of programming techniques, concepts, and common pitfalls. It introduces the most relevant topics for beginners and pinpoints the essential skills needed for programming success.

Features and Benefits

  • Focuses on general programming techniques and principles that are not language-specific.
  • Features examples using three of the most popular languages � HTML, C++, and Java
  • Provides examples, exercises, and end-of-chapter Questions & Answers to provide hands-on reinforcement of programming concepts.
  • Author has taught computer programming to high school students for 17 years.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1598634461

Table of Contents

1. First Things First
2. Variables: The Holders of Information
3. Everything You Ever Wanted to Know About Operators
4. Programming: It’s Now or Never
5. Design: Best to start here
6. True or False: The Basis For All Decisions
7. Loops or How to Spin Effectively
8. Function Calls. That’s What it’s All About. Get Somebody Else to do the Work
9. Using Functions in Graphics
10. Running Out of Holders? It’s Time for the Array.
11. The Matrix – Before The Movie…
12. Debugging: More important than you think…
13. But What if Things are Different? Structures/Records and Fields.
14. Objects and Classes: Being Organized is Better Than Not
15. Dealing With the Outside World: Files.
16. Pointers: Who is Looking at Whom?
17. Searching: Did you Find it Yet?
18. Let’s Put Things in Order: Sorting
19. Recursion: Calling Yourself Over and Over Again
20. HTML: High Level Languages and Why They Are So Easy!
21. C++
22. JAVA

Meet the Author

Author Bio

Mary E. Farrell

Mary Farrell teaches computer science, mathematics, and Japanese at Boston College High School, where she has been teaching for the past 17 years. She is an avid learner of spoken languages as well as computer languages and travels frequently to practice. She lives south of Boston, Massachusetts.