OpenGL Game Programming, 1st Edition

  • Kevin Hawkins
  • Dave Astle
  • ISBN-10: 0761533303  |  ISBN-13: 9780761533306
  • 808 Pages
  • © 2002 | Published
  • List Price = $ 59.99
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OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound®, and Microsoft DirectInput® to create your own games!

Features and Benefits

  • Learn basic 3D theory and techniques including matrices, polygons, and texture-mapping.
  • Discover how to create the effects seen in today's top games using buffers like blending and fog.
  • Authors are well-tapped into the needs of the game development community.
  • Companion website available here:

Table of Contents

Part 1: Introduction to OpenGL and DirectX
1. The Exploration Begins: OpenGL and DirectX
2. Using Windows with OpenGL
3. An Overview of 3D Graphics Theory
Part 2: Using OpenGL
4. OpenGL States and Primitives
5. Coordinating Transformation and OpenGL Matrices
6. Adding Colors, Blending, and Lighting
7. Bitmaps and Images with OpenGL
8. Texture Mapping
9. Advanced Texture Mapping
10. Display Lists and Vertex Arrays
11. Displaying Text
12. OpenGL Buffers
13. OpenGL Quadrics
14. Curves and Surfaces
15. Special Effects
Part 3: Building a Game
16. Using DirectX: Direct Input
17. Using DirectX Audio
18. Working with 3D Models
19. Physics Modeling with OpenGL
20. Building a Game Engine
21. Making a Game: A Time to Kill
Appendix A: Online Resources
Appendix B: Using the CD

Meet the Author

Author Bio

Kevin Hawkins

Kevin Hawkins received his master¿s degree in Software Engineering and his bachelor¿s degree in Computer Science from Embry-Riddle University. He is currently a software engineer at Raydon Corporation, where he is part of the Software Architecture team, developing new software architectures and techniques for the company¿s simulation product line. Along with Dave, he is co-founder of and co-author of OpenGL Game Programming. Besides the technical and engineering stuff, Kevin was drafted to play professional baseball by the Cleveland Indians in the 2002 Amateur Draft, but decided not to play. He enjoys playing guitar, reading, surfing, golfing, working out, and playing with his dog, Jak.

Dave Astle

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones¿ yet), and playing with his five kids. He lives in San Diego, California.