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Game Development Essentials: Game Level Design, 1st Edition

  • Jeannie Novak
  • Travis Castillo
  • ISBN-10: 1401878644  |  ISBN-13: 9781401878641
  • 320 Pages
  • © 2008 | Published
  • List Price = $ 105.95
  • For quantity discounts, Contact your Representative
  • For single copy purchases, visit CengageBrain.com

About

Overview

Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you and translate your ideas into playable game worlds!

Features and Benefits

  • An in-depth exploration of how cutting-edge tools and technologies such as the Unreal 3 engine are used to create game levels.
  • A comprehensive guide to building a game world from concept to user level using practical examples that relate to the entire development process.
  • Full-color illustrations, screenshots, and diagrams provide rich visual descriptions of the concepts.
  • Sidebars, case studies, and profiles of industry professionals engage readers and provide a context for game level design.

Table of Contents

Chapter 1: World of the Level Designer
Chapter 2: Conceptualization of a World
Chapter 3: Paper Design
PART 2: PRODUCTION
Chapter 4: Blocking In
Chapter 5: Environmental Art
Chapter 6: Lighting
PART 3: POST PRODUCTION
Chapter 7: Sounds and Effects
Chapter 8: AI, Triggers, Movers, and Machineamatography
Chapter 9: Games of our Lives

Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Game Development Essentials: Game Story & Character Development  (ISBN-10: 1401878857 | ISBN-13: 9781401878856)

Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.

List Price = $134.95  | CengageBrain Price = $134.95  | College Bookstore Wholesale Price = $101.75

Game Development Essentials: Online Game Development  (ISBN-10: 1418052671 | ISBN-13: 9781418052676)

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.

List Price = $117.95  | CengageBrain Price = $117.95  | College Bookstore Wholesale Price = $88.75

Student Supplements

Game Development Essentials: Game Story & Character Development  (ISBN-10: 1401878857 | ISBN-13: 9781401878856)

Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.

List Price = $134.95  | CengageBrain Price = $134.95  | College Bookstore Wholesale Price = $101.75

Game Development Essentials: Online Game Development  (ISBN-10: 1418052671 | ISBN-13: 9781418052676)

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.

List Price = $117.95  | CengageBrain Price = $117.95  | College Bookstore Wholesale Price = $88.75

Meet the Author

Author Bio

Jeannie Novak

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.

Travis Castillo

Travis Castillo began his career in the game industry in 2002 while still in school after landing an internship with the art team at Activision's Central Technology. With a year left to graduate, he then landed a job with Paramount Studios creating top secret military simulations using the Unreal Engine in partnership with the Army and USC. After graduating in 2004 with a BA in Game Art and Design, he was offered a job teaching level design at Santa Monica College and helped form the game curriculum for the school's Academy of Entertainment & Technology. Since then, Travis has taught and helped form curricula for the Art Institute Online, Westwood College, and the Art Center College of Design. He was the lead level designer and consultant on the highly acclaimed Tactical Language games, Tactical Iraqi and Tactical Pashto. He currently works as a Level Designer and Environmental Artist for InXile Entertainment, creating games on the Unreal 3 engine for the Xbox 360 and PlayStation 3.