Professional

Digital 3D Design, 1st Edition

  • Simon Danaher
  • ISBN-10: 1592003915  |  ISBN-13: 9781592003914
  • 192 Pages
  • © 2005 | Published
  • List Price = $ 24.99
  • For quantity discounts, Contact your Representative
  • For single copy purchases, visit CengageBrain.com

About

Overview

"Digital 3D Design" tackles every aspect of this cutting-edge field, offering clear explanations backed up by brilliant illustrations that bring even the most advanced concepts to life. Take a look at 3D in the real world as you cover the ways in which 3D graphics are used by designers working in advertising, industrial prototyping, art, and entertainment. Bridge the gap between conventional 2D and 3D design as you learn how to think in 3D, cover the rules of perspective, and learn how to simulate 3D with 2D tools. Cover the 3D process from basic modeling, through surfacing and lighting, to rendering and animation. The Artist's Toolkit offers all the advice you need to buy and configure your 3D workstation and includes discussion of both hardware and software. Wrap up with advanced tips to help you create more effective 3D graphics, plus deconstructed examples that reveal the secrets behind great 3D. The book ends with a fantastic gallery section, showcasing the best in 3D design.

Features and Benefits

  • The most comprehensive guide to 3D design on the market.
  • Detailed enough for existing practitioners, but accessible to newcomers.
  • Over 400 illustrations, including an eye-catching gallery section.

Table of Contents

PART 1. History of 3D
1. 3D Past
2. 3D Present
PART 2. 3D in the Real World
3. 3D at Work
4. 3D in the Arts
PART 3. 2D to 3D
5. 2D Canvas and 3D Space
PART 4. 3D Core Concepts
6. The Nature of 3D
7. Modeling
8. Light and Surface
PART 5. Artist’s Toolkit
9. Essential Tools
10. Software
PART 6. 3D Techniques and Design
11. Pro Techniques
12. Design in Action
13. Gallery
Reference
Glossary
Index
Acknowledgments

Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Character Animation With Direct3D  (ISBN-10: 1584505702 | ISBN-13: 9781584505709)

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $30.00

Student Supplements

Character Animation With Direct3D  (ISBN-10: 1584505702 | ISBN-13: 9781584505709)

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you’ll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You’ll start with a basic 3D character that you’ll bring to life as you work your way through each chapter. Throughout the course of the book you’ll learn how to create a character that can walk, talk, collide with objects, fall, and more.You’ll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

List Price = $39.99  | CengageBrain Price = $39.99  | College Bookstore Wholesale Price = $30.00

Meet the Author

Author Bio

Simon Danaher

Simon Danaher has been working in the graphics industry for over five years, and his client base includes BBC Worldwide, UK magainzes and publishers, and international clients like Fujitsu and Isuzu. Simon has contributed regular material to leading creative magazines such as Computer Arts, 3D World, and MacUser, and on occasion he teaches application-specific courses in 3D computer graphics. His books include Digital 3D Design (Cassell Illustrated, 0304359904) and 3D Wizardry (Focal Press, 0240519221).