Cengage Learning

Higher Education

Game Development Essentials: An Introduction, 3rd Edition

  • Jeannie Novak
  • ISBN-10: 1111307652  |  ISBN-13: 9781111307653
  • 510 Pages
  • Previous Editions: 2008, 2005
  • © 2012 | Published
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About

Overview

GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Features and Benefits

  • Comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing.
  • Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.
  • Thought-provoking questions help readers develop and fine-tune the skills specific to game development.
  • Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience.
  • Discussions of new trends and technologies, such as 3D, motion control, cloud-hosted, augmented reality, convergent platforms, and transmedia.

Table of Contents

Section I: SETUP.
The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity.
Section II: SCENARIOS: CREATING COMPELLING CONTENT.
Storytelling: Building the Narrative, Characters & Objects. Building the Identity.
Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere.
Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES.
Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.

What's New

  • Revised profiles, tips, and quotes from industry professionals and educators.
  • New and updated game screenshots, photos, illustrations, and diagrams.
  • Expanded sections on the newest trends in game development including mobile, social, and serious games.
  • Coverage of new console and mobile platforms.
  • Discussions of new trends and technologies, such as 3D, motion control, cloud-hosted, augmented reality, convergent platforms, and transmedia.

Learning Resource Bundles

Choose the textbook packaged with the resources that best meet your course and student needs. Contact your Learning Consultant for more information.

ePack: Text + Game Development CourseMate with eBook Instant Access Code

ISBN-10: 1285263065  | ISBN-13: 9781285263069


Bundle: Text + Game Development CourseMate with eBook Printed Access Card

ISBN-10:  1133026001 | ISBN-13:  9781133026006


Supplements

All supplements have been updated in coordination with the main title. Select the main title's "About" tab, then select "What's New" for updates specific to title's edition.

For more information about these supplements, or to obtain them, contact your Learning Consultant.

Instructor Supplements

Instructor Resource CD-ROM  (ISBN-10: 1111307660 | ISBN-13: 9781111307660)

The Instructor Resource CD-ROM is an instructor resource which commonly includes PowerPoint presentations for each core textbook chapter, computerized test bank, Instructor’s Manual, and other text-specific resources.

Game Development Essentials: Game Industry Career Guide  (ISBN-10: 142837647X | ISBN-13: 9781428376472)

An up-to-date and highly practical insider’s guide to the game industry that maps to the growing number of courses in Game Development programs that introduce students to the workings of the industry and to job search/career growth strategies. The book offers a clear and thorough analysis of the game industry, knowledgeably exploring its culture, career paths, and typical company structure. The authors offer expert advice on finding and succeeding in a job as well as on starting up your own company and conclude with a thoughtful examination of the future of the game industry.

Student Supplements

Game Development Essentials: Game Industry Career Guide  (ISBN-10: 142837647X | ISBN-13: 9781428376472)

Game Development Essentials: Game Industry Career Guide reviews the development of roles on game teams and what skills are needed to fill these roles. The book provides extensive advice and insight on writing a solid résumé and building a portfolio that will attract game companies. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid résumé, building a portfolio that will attract game companies, and preparing for telephone and personal interviews. Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Meet the Author

Author Bio

Jeannie Novak

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT’S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.