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Overview

What better way is there to learn a programming language than with a game-oriented approach? If you ask the many readers that have made this book's prequel, PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER, a bestseller, they'll tell you – there isn't one. MORE PYTHON PROGRAMMING FOR THE ABSOLUTE BEGINNER offers readers more practice, more exercises, and slightly more advanced instruction in Python programming, all while using the game-focused examples and projects that have proven to be both effective and fun. It picks up where its prequel leaves off, addressing data structures, file handling, exceptions, object oriented programming, GUI programming, multimedia programming, name spaces, and program planning. Following a deliberate, logical progression of topics that cover increasingly complex subject matter, this is a powerful resource that will arm readers with an in-depth knowledge of the Python language.

Jonathan S. Harbour, The University of Advancing Technology

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
  • Utilizes game creation as a teaching tool, a defining characteristic of the successful ABSOLUTE BEGINNER series of titles.
  • Builds a solid foundation of real-world knowledge by progressing through increasingly challenging programming projects that build on skills already learned.
  • Encourages readers to test their skills and apply their knowledge with end-of-chapter challenges.
  • Includes all of the source code and bonus materials on the companion web site.
Part I: MORE PYTHON CONCEPTS.
1. PYTHON HAS CLASS.
2. The Many Shapes of Polymorphic Python.
3. Willful Inheritance in Python.
4. Doing Weird Stuff with Python.
Part II: DOING 2D WITH PYTHON AND PYGAME.
5. Drawing Pygame Bitmaps.
6. Animation with Pygame Sprites.
7. Scrolling the Background.
8. Collision Testing and Other Weird Things.
Part III: DOING 3D WITH PYTHON AND OPENGL.
9. Rendering Stuff in the Camera's View.
10. Rendering OBJ Models.
11. Moving Objects Around.
12. Awesome Lighting Effects.

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  • ISBN-10: 1133774512
  • ISBN-13: 9781133774518
  • STARTING AT $20.99

  • ISBN-10: 1435459806
  • ISBN-13: 9781435459809
  • Bookstore Wholesale Price $26.25
  • RETAIL $34.99