Request for consultation

Thanks for your request. You’ll soon be chatting with a consultant to get the answers you need.
{{formPostErrorMessage.message}} [{{formPostErrorMessage.code}}]
First Name is required. 'First Name' must contain at least 0 characters 'First Name' cannot exceed 0 characters Please enter a valid First Name
Last Name is required. 'Last Name' must contain at least 0 characters 'Last Name' cannot exceed 0 characters Please enter a valid Last Name
Institution is required.
Discipline is required.
Why are you contacting us today? is required. 'Why are you contacting us today?' must contain at least 0 characters 'Why are you contacting us today?' cannot exceed 0 characters Please enter a valid Why are you contacting us today?

Game Programming for Teens 3rd Edition

Maneesh Sethi

  • Published
  • Previous Editions 2005, 2003
  • 349 Pages

Overview

Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you’ll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don’t just play video games, build your own, with "Game Programming for Teens, Third Edition!"

Maneesh Sethi,

Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
  • Newest edition of bestselling "Game Programming for Teens," which teaches teens or beginners step-by-step how to create a fully-functioning game.
  • Unlike the previous two editions, uses BlitzMax, a cross-platform programming language that works on Windows, Mac, and Linux operating systems.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1598635182
Part I: The Basics of BASIC 1
1. Getting Started
2. Getting to Know BASIC
3. Loops, Functions, Arrays, and Types
4. The Style Factor

Part II: Getting Graphical
5. Beginning Graphics
6. Page Flipping and Pixel Plotting
7. Basic Image Programming
8. Animation
9. Collision Detection

Part III: Completing the Puzzle
10. Handling Input
11. Sounds and Music
12. Artificial Intelligence
13. The Final Frontier: Invaderz!!!

Part IV: Appendices
A. Scan Code Reference
B. Useful Links
C. What's on the CD
Index

Textbook Only Options

Traditional eBook and Print Options

{{collapseContainerClosed['detail_0'] ? 'Show More' : 'Show Less'}}
z

  • ISBN-10: 1133774105
  • ISBN-13: 9781133774105
  • STARTING AT $17.49

  • ISBN-10: 1598635182
  • ISBN-13: 9781598635188
  • Bookstore Wholesale Price $22.50
  • RETAIL $29.99

Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.

FOR INSTRUCTORS

Game Programming for Teens

ISBN: 9781598635188
Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you’ll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don’t just play video games, build your own, with "Game Programming for Teens, Third Edition!"

FOR STUDENTS

Game Programming for Teens

ISBN: 9781598635188
Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you’ll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don’t just play video games, build your own, with "Game Programming for Teens, Third Edition!"