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Creating Music and Sound for Games 1st Edition

G. W. Childs IV

  • Published
  • 320 Pages

Overview

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

G. W. Childs IV,

G. W. Childs IV has not only published several books on Reason (Reason 7 Power, Going Pro with Reason), Ableton Live (Going Pro with Ableton Live) and sound design (Creating Music and Sound for Video Games), but he was also a sound designer on Reason itself. He’s also had a highly successful career in designing sounds for games like Star Wars: Knights of the Old Republic: The Sith Lords, Star Wars: Battlefront, and more. As a remix artist he’s remixed major acts like Gene Loves Jezebel, Ray Charles, James Brown, and more.
  • Maintains an informal, yet instructive tone throughout.
  • Offers practical advice and guidance from professionals in the field of game design about what software works and what doesn't as well as how to use software to tailor output for games.
  • Applicable to both Mac and PC platforms.
  • Includes advice on marketing game music compositions.
1. Overview of Integration of Music and Gaming.
2. Features Needed in Music Software for Game Music Composing
3. The Game Soundtrack—What it is and How it Works
4. Special Considerations Composing Cues for Games
5. Integrating Your Compositions with Game Clips
6. Syncing Your Composition to Game Scenes
7. Different Formats for Game Music
8. Submitting Your Game Music
9. Getting into the Game Music Industry
App. A: List of Applications Mentioned

Textbook Only Options

Traditional eBook and Print Options

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  • ISBN-10: 1598633015
  • ISBN-13: 9781598633016
  • Bookstore Wholesale Price $16.75
  • RETAIL $21.95

Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.

FOR INSTRUCTORS

Creating Music and Sound for Games

ISBN: 9781598633016
Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

FOR STUDENTS

Creating Music and Sound for Games

ISBN: 9781598633016
Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.