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XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express.
- This book provides a game design and programming foundation upon which the reader can build by learning other programming languages.
- Readers will learn how to create computer and video games using Microsoft XNA 3.0 and the Visual C# 2008 Express programming language.
- Readers will be able to port their video games from the PC to the Xbox 360 and the Zune player.
- By learning how to develop computer games using XNA 3.0 the reader will add a highly marketable skill to their resume or college application.
Chapter 1 Introducing XNA 3.0.
Chapter 2 Getting Started.
Part II Learning How to Program with Visual C# Studio Express 2008.
Chapter 3 Working with Data, Values and Variables.
Chapter 4 Conditional Logic and Loops.
Chapter 5 Objects, Classes and Methods.
Part II Creating Games.
Chapter 6 Collecting User Input.
Chapter 7 Displaying Images and Text.
Chapter 8 Collision Detection.
Chapter 9 Adding Sound Effects and Background Music.
Chapter 10 2D and 3D Game Development.
Chapter 11 Advanced Development Techniques.
Chapter 12 Multi-player Games.
Part IV Advanced Topics.
Chapter 13 The Xbox Creators Club - Porting Games XBox 360.
Chapter 14 Porting Your Games to the Zune Player.
Chapter 15 Finding with Program Errors.