Request for consultation

Thanks for your request. You’ll soon be chatting with a consultant to get the answers you need.
{{formPostErrorMessage.message}} [{{formPostErrorMessage.code}}]
First Name is required. 'First Name' must contain at least 0 characters 'First Name' cannot exceed 0 characters Please enter a valid First Name
Last Name is required. 'Last Name' must contain at least 0 characters 'Last Name' cannot exceed 0 characters Please enter a valid Last Name
Institution is required.
Discipline is required.
Why are you contacting us today? is required. 'Why are you contacting us today?' must contain at least 0 characters 'Why are you contacting us today?' cannot exceed 0 characters Please enter a valid Why are you contacting us today?

C++ Programming for the Absolute Beginner 2nd Edition

Mark Lee

  • Published
  • Previous Editions 2002
  • 376 Pages

Overview

If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner"™ series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in C++ and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.

Mark Lee,

Mark Lee is a professional web developer and programmer. He has a degree in Computer Science from the University of Alberta and is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL, and JavaScript.
  • Companion website available here: http://www.delmarlearning.com/companions/index.asp?isbn=1598638750
1: Starting the Journey.
2: Descending Deeper … into Variables.
3: Taking Command with Control Statements.
4: Writing Functions.
5: Abstracting with OOP.
6: Moving to Advanced Data Types.
7: Building Namespaces.
8: Introducing Inheritance.
9: Using Templates.
10: Using Streams and Files.
11: Errors and Exception Handling.
12: Programming with Windows.
13: Making Graphics with OpenGL.
14: Creating the Pirate Adventure.
Appendix A: Answers to Challenges.
Appendix B: Using the Octal, Hexadecimal, Binary and Decimal Systems.
Appendix C: The C++ Keywords.
Appendix D: Standard Library Reference.
Appendix E: Making the Most of Visual Studio.
Glossary.

Textbook Only Options

Traditional eBook and Print Options

{{collapseContainerClosed['detail_0'] ? 'Show More' : 'Show Less'}}
z

  • ISBN-10: 1598638750
  • ISBN-13: 9781598638752
  • Bookstore Wholesale Price $22.50
  • RETAIL $29.99

  • ISBN-10: 143906928X
  • ISBN-13: 9781439069288