Programming
- Overview
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- About the Author
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- Table of Contents
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- Features
Table of Contents
1: Development Environment.
2: Basics.
3: Extending the Basic Language.
4: Events and Event Handling and the Graphical User Interface.
5: Variables and Datatypes.
6: Functions and Parameters.
7: Application State.
8: Automating a Physical Application.
9: Objects.
10: Computed Animation.
11: Ballistics Simulation.
12: Discrete State Simulation.
Appendix A: Answers to End-of-Questions.
Appendix B: Glossary.
Index.


